extends Node2D
@onready var transition = $Fade_out
# Called when the node enters the scene tree for the first time.
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
$off_sound.play()
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
pass
func _on_timer_leave_timeout():
get_tree().quit()
func _on_timer_fade_timeout():
transition.play("fade_out")