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+source_file="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Slider_Handle.png" +dest_files=["res://.godot/imported/Windows_Slider_Handle.png-403c682cf66e80eafb5f1f4fa3aa2438.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Active.png b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Active.png new file mode 100644 index 0000000..f2fb389 --- /dev/null +++ b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Active.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:6f18d856a8f9cfb60bf84619d94d3253d28419a72e7e80068b6699bb5575c882 +size 139 diff --git a/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Active.png.import b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Active.png.import new file mode 100644 index 0000000..34f7053 --- /dev/null +++ b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Active.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://nj8hx6s275iy" +path="res://.godot/imported/Windows_Toggle_Active.png-b317fa88432a6ac076371dee67c0feb0.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Active.png" +dest_files=["res://.godot/imported/Windows_Toggle_Active.png-b317fa88432a6ac076371dee67c0feb0.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Inactive.png b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Inactive.png new file mode 100644 index 0000000..c492412 --- /dev/null +++ b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Inactive.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:12d8e5b164ce44121ca1f21a28645c31c432570c4abc87ac16029ff1eb07ac96 +size 130 diff --git a/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Inactive.png.import b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Inactive.png.import new file mode 100644 index 0000000..44878a7 --- /dev/null +++ b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Inactive.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bbknd7dtrhq4t" +path="res://.godot/imported/Windows_Toggle_Inactive.png-0cb401526469ba4657b8087a469fd11b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Inactive.png" +dest_files=["res://.godot/imported/Windows_Toggle_Inactive.png-0cb401526469ba4657b8087a469fd11b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Selected.png b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Selected.png new file mode 100644 index 0000000..313ce7c --- /dev/null +++ b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Selected.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b3656587654e3bd99c5d1f280447aab66422c15acf3d0dcb4d6c23d5fcc59438 +size 179 diff --git a/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Selected.png.import b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Selected.png.import new file mode 100644 index 0000000..a56ee20 --- /dev/null +++ b/models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Selected.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bbqweh5x7ufg2" +path="res://.godot/imported/Windows_Toggle_Selected.png-727278f9d97a021a921ae1f1613e65c1.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Selected.png" +dest_files=["res://.godot/imported/Windows_Toggle_Selected.png-727278f9d97a021a921ae1f1613e65c1.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/ressources/Battlenet.ttf b/ressources/Battlenet.ttf new file mode 100644 index 0000000..18f85a7 Binary files /dev/null and b/ressources/Battlenet.ttf differ diff --git a/ressources/Battlenet.ttf.import b/ressources/Battlenet.ttf.import new file mode 100644 index 0000000..4d9cbc6 --- /dev/null +++ b/ressources/Battlenet.ttf.import @@ -0,0 +1,33 @@ +[remap] + +importer="font_data_dynamic" +type="FontFile" +uid="uid://dwgslonlru0ck" +path="res://.godot/imported/Battlenet.ttf-b30bc9b993813b543bc87d72c2a41648.fontdata" + +[deps] + +source_file="res://ressources/Battlenet.ttf" +dest_files=["res://.godot/imported/Battlenet.ttf-b30bc9b993813b543bc87d72c2a41648.fontdata"] + +[params] + +Rendering=null +antialiasing=1 +generate_mipmaps=false +multichannel_signed_distance_field=false +msdf_pixel_range=8 +msdf_size=48 +allow_system_fallback=true +force_autohinter=false +hinting=1 +subpixel_positioning=1 +oversampling=0.0 +Fallbacks=null +fallbacks=[] +Compress=null +compress=true +preload=[] +language_support={} +script_support={} +opentype_features={} diff --git a/scenes/Player.tscn b/scenes/Player.tscn index c433bd4..167a1b2 100644 --- a/scenes/Player.tscn +++ b/scenes/Player.tscn @@ -1,10 +1,19 @@ -[gd_scene load_steps=4 format=3 uid="uid://b78y8nhrad6ag"] +[gd_scene load_steps=7 format=3 uid="uid://b78y8nhrad6ag"] [ext_resource type="Script" path="res://scripts/Player.gd" id="1_ady3x"] +[ext_resource type="Shader" path="res://scenes/view.gdshader" id="2_7jxaq"] [ext_resource type="ArrayMesh" uid="uid://dejducbp84efs" path="res://models/man/bonecoDeNeve.obj" id="2_8u743"] [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kcbxg"] +[sub_resource type="ShaderMaterial" id="ShaderMaterial_yox6y"] +render_priority = 0 +shader = ExtResource("2_7jxaq") + +[sub_resource type="PlaneMesh" id="PlaneMesh_g0wf5"] +material = SubResource("ShaderMaterial_yox6y") +size = Vector2(3, 3) + [node name="Player" type="CharacterBody3D"] script = ExtResource("1_ady3x") @@ -16,6 +25,10 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0) [node name="Camera3D" type="Camera3D" parent="Head"] +[node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Camera3D"] +transform = Transform3D(1, 0, 0, 0, 0.00102978, -1, 0, 1, 0.00102978, 0, 0, -0.802713) +mesh = SubResource("PlaneMesh_g0wf5") + [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(-0.015, 0, -1.31134e-09, 0, 0.015, 0, 1.31134e-09, 0, -0.015, 0, 0.402156, 0.746243) mesh = ExtResource("2_8u743") diff --git a/scenes/game/oldscreen.gdshader b/scenes/game/oldscreen.gdshader new file mode 100644 index 0000000..b4c7089 --- /dev/null +++ b/scenes/game/oldscreen.gdshader @@ -0,0 +1,23 @@ +shader_type canvas_item; + +uniform float SCREEN_HEIGHT = 240.0; + +void vertex() { + // Called for every vertex the material is visible on. +} + +void fragment() { + // Called for every pixel the material is visible on. + int y_index = int(UV.y * SCREEN_HEIGHT); + if(y_index % 2 == 0){ + COLOR.a = 0.05; + } + else { + COLOR.a = 0.0; + } +} + +//void light() { + // Called for every pixel for every light affecting the CanvasItem. + // Uncomment to replace the default light processing function with this one. +//} diff --git a/scenes/game/screen.tscn b/scenes/game/screen.tscn new file mode 100644 index 0000000..1e3543b --- /dev/null +++ b/scenes/game/screen.tscn @@ -0,0 +1,105 @@ +[gd_scene load_steps=12 format=3 uid="uid://ur6erv76d2of"] + +[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="1_7ecbr"] +[ext_resource type="Texture2D" uid="uid://c012k8qiyjn4a" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button.png" id="2_j8eab"] +[ext_resource type="Texture2D" uid="uid://ca0n6csxw7yd7" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button_Pressed.png" id="3_eb8po"] +[ext_resource type="Texture2D" uid="uid://c1s8gaui8k13h" path="res://models/RetroWindowsGUI/Flag.png" id="4_medxy"] +[ext_resource type="PackedScene" uid="uid://bk0s4luxcotjd" path="res://scenes/game/windows/windows.tscn" id="5_hgcmp"] +[ext_resource type="Shader" path="res://scenes/game/oldscreen.gdshader" id="6_7ta02"] + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se4f0"] +bg_color = Color(0.764706, 0.764706, 0.764706, 1) + +[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2mxax"] +draw_center = false +border_width_left = 1 +border_width_top = 1 +border_width_right = 1 +border_width_bottom = 1 +border_color = Color(1, 1, 1, 1) + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_mbq4w"] +texture = ExtResource("2_j8eab") +texture_margin_left = 2.0 +texture_margin_top = 2.0 +texture_margin_right = 2.0 +texture_margin_bottom = 2.0 +draw_center = false + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_lgpbg"] +texture = ExtResource("3_eb8po") +texture_margin_left = 2.0 +texture_margin_top = 2.0 +texture_margin_right = 2.0 +texture_margin_bottom = 2.0 +draw_center = false + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_lp2yn"] +shader = ExtResource("6_7ta02") +shader_parameter/SCREEN_HEIGHT = 240.0 + +[node name="WindowsDesktop" type="Control"] +layout_mode = 3 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 + +[node name="ColorRect" type="ColorRect" parent="."] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +color = Color(0, 0.45098, 0.509804, 1) + +[node name="Panel" type="Panel" parent="."] +layout_mode = 1 +anchors_preset = 12 +anchor_top = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_top = -54.0 +grow_horizontal = 2 +grow_vertical = 0 +theme_override_styles/panel = SubResource("StyleBoxFlat_se4f0") + +[node name="Panel" type="Panel" parent="Panel"] +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_top = -1.0 +offset_right = 1.0 +grow_horizontal = 2 +grow_vertical = 2 +theme_override_styles/panel = SubResource("StyleBoxFlat_2mxax") + +[node name="Button" type="Button" parent="Panel"] +layout_mode = 0 +offset_left = 4.0 +offset_top = 4.0 +offset_right = 118.0 +offset_bottom = 50.0 +focus_mode = 0 +theme_override_colors/font_color = Color(0, 0, 0, 1) +theme_override_fonts/font = ExtResource("1_7ecbr") +theme_override_font_sizes/font_size = 37 +theme_override_styles/normal = SubResource("StyleBoxTexture_mbq4w") +theme_override_styles/hover = SubResource("StyleBoxTexture_lgpbg") +text = "Start" +icon = ExtResource("4_medxy") +expand_icon = true + +[node name="Windows" parent="." instance=ExtResource("5_hgcmp")] + +[node name="ColorRect2" type="ColorRect" parent="."] +material = SubResource("ShaderMaterial_lp2yn") +layout_mode = 1 +anchors_preset = 15 +anchor_right = 1.0 +anchor_bottom = 1.0 +grow_horizontal = 2 +grow_vertical = 2 diff --git a/scenes/game/windows/windows.tres b/scenes/game/windows/windows.tres new file mode 100644 index 0000000..b00a672 --- /dev/null +++ b/scenes/game/windows/windows.tres @@ -0,0 +1,13 @@ +[gd_resource type="Theme" load_steps=4 format=3 uid="uid://c4f16i11bfk0u"] + +[ext_resource type="Texture2D" uid="uid://cywgd6e1ef0ro" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Window_Header.png" id="1_0a8ho"] +[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="1_olu6k"] + +[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_h2pce"] +texture = ExtResource("1_0a8ho") + +[resource] +default_font = ExtResource("1_olu6k") +default_font_size = 30 +Panel/styles/panel = SubResource("StyleBoxTexture_h2pce") +Window/styles/embedded_border = null diff --git a/scenes/game/windows/windows.tscn b/scenes/game/windows/windows.tscn new file mode 100644 index 0000000..c5fad16 --- /dev/null +++ b/scenes/game/windows/windows.tscn @@ -0,0 +1,6 @@ +[gd_scene format=3 uid="uid://bk0s4luxcotjd"] + +[node name="Window" type="Window"] +title = "lllllll" +position = Vector2i(0, 36) +size = Vector2i(500, 400) diff --git a/scenes/view.gdshader b/scenes/view.gdshader new file mode 100644 index 0000000..eaa7454 --- /dev/null +++ b/scenes/view.gdshader @@ -0,0 +1,26 @@ +shader_type spatial; + + +const int pixel_size = 6; +uniform sampler2D SCREEN_TEXTURE : hint_screen_texture, filter_linear_mipmap; + +void vertex() { + // Called for every vertex the material is visible on. +} + +void fragment() { + // Called for every pixel the material is visible on. + float x = float(int(FRAGCOORD.x) % pixel_size); + float y = float(int(FRAGCOORD.y) % pixel_size); + + x = FRAGCOORD.x + floor(float(pixel_size)/2.) - x; + y = FRAGCOORD.y + floor(float(pixel_size)/2.) - y; + + + ALBEDO = texture(SCREEN_TEXTURE, vec2(x,y)/VIEWPORT_SIZE).xyz; +} + +//void light() { + // Called for every pixel for every light affecting the material. + // Uncomment to replace the default light processing function with this one. +//}