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ajout reglages

This commit is contained in:
Manal 2024-01-28 16:25:02 +01:00
parent 0d699a85ed
commit 30e43596d0
101 changed files with 40200 additions and 128 deletions

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@ -9,4 +9,7 @@ Contrainte : Intégrer une forme de mise en abyme
- Tanya FRANCOIS
- Manal SAIDI
Modèles 3D : https://www.sweethome3d.com/fr/freeModels.jsp
Modèles 3D :
- https://www.sweethome3d.com/fr/freeModels.jsp
- https://polyhaven.com/models

102
export_presets.cfg Normal file
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@ -0,0 +1,102 @@
[preset.0]
name="Windows Desktop"
platform="Windows Desktop"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.0.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
codesign/enable=false
codesign/timestamp=true
codesign/timestamp_server_url=""
codesign/digest_algorithm=1
codesign/description=""
codesign/custom_options=PackedStringArray()
application/modify_resources=true
application/icon=""
application/console_wrapper_icon=""
application/icon_interpolation=4
application/file_version=""
application/product_version=""
application/company_name="meow.sh"
application/product_name=""
application/file_description=""
application/copyright=""
application/trademarks=""
application/export_angle=0
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="Expand-Archive -LiteralPath '{temp_dir}\\{archive_name}' -DestinationPath '{temp_dir}'
$action = New-ScheduledTaskAction -Execute '{temp_dir}\\{exe_name}' -Argument '{cmd_args}'
$trigger = New-ScheduledTaskTrigger -Once -At 00:00
$settings = New-ScheduledTaskSettingsSet
$task = New-ScheduledTask -Action $action -Trigger $trigger -Settings $settings
Register-ScheduledTask godot_remote_debug -InputObject $task -Force:$true
Start-ScheduledTask -TaskName godot_remote_debug
while (Get-ScheduledTask -TaskName godot_remote_debug | ? State -eq running) { Start-Sleep -Milliseconds 100 }
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue"
ssh_remote_deploy/cleanup_script="Stop-ScheduledTask -TaskName godot_remote_debug -ErrorAction:SilentlyContinue
Unregister-ScheduledTask -TaskName godot_remote_debug -Confirm:$false -ErrorAction:SilentlyContinue
Remove-Item -Recurse -Force '{temp_dir}'"
[preset.1]
name="Linux/X11"
platform="Linux/X11"
runnable=true
dedicated_server=false
custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path=""
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
encrypt_directory=false
[preset.1.options]
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
texture_format/bptc=true
texture_format/s3tc=true
texture_format/etc=false
texture_format/etc2=false
binary_format/architecture="x86_64"
ssh_remote_deploy/enabled=false
ssh_remote_deploy/host="user@host_ip"
ssh_remote_deploy/port="22"
ssh_remote_deploy/extra_args_ssh=""
ssh_remote_deploy/extra_args_scp=""
ssh_remote_deploy/run_script="#!/usr/bin/env bash
export DISPLAY=:0
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
\"{temp_dir}/{exe_name}\" {cmd_args}"
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
rm -rf \"{temp_dir}\""

BIN
models/carpet/carpet.jpg (Stored with Git LFS) Normal file

Binary file not shown.

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://midgy1qigh6a"
path.s3tc="res://.godot/imported/carpet.jpg-ad5e34b8e829f57d66deeaed2bc9c9f9.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://models/carpet/carpet.jpg"
dest_files=["res://.godot/imported/carpet.jpg-ad5e34b8e829f57d66deeaed2bc9c9f9.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

29
models/carpet/carpet.mtl Normal file
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@ -0,0 +1,29 @@
# Blender3D MTL File: carpet.blend
#
# Created by Emmanuel Puybaret / eTeks for Sweet Home 3D
#
# This file is distributed under Free Art License, see http://artlibre.org/licence/lal/en for more informations
# and under CC-BY Creative Commons Attribution 3.0 Unported license, see http://creativecommons.org/licenses/by/3.0/
# at your choice
#
newmtl gray
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.400726 0.400726 0.400726
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
newmtl carpet_carpet.jpg
Ns 0
Ka 0.000000 0.000000 0.000000
Kd 0.640000 0.640000 0.640000
Ks 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd carpet.jpg

38
models/carpet/carpet.obj Normal file
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@ -0,0 +1,38 @@
# Blender3D v245 OBJ File: carpet.blend
#
# Created by Emmanuel Puybaret / eTeks for Sweet Home 3D
#
# This file is distributed under Free Art License, see http://artlibre.org/licence/lal/en for more informations
# and under CC-BY Creative Commons Attribution 3.0 Unported license, see http://creativecommons.org/licenses/by/3.0/
# at your choice
#
# www.blender3d.org
mtllib carpet.mtl
g carpet
v 80.141968 1.042486 -110.100250
v -79.858032 1.042486 -110.100250
v 80.141968 1.042513 114.899750
v -79.858032 1.042513 114.899750
vt 0.000000 0.000000 0.0
vt 1.000000 0.000000 0.0
vt 0.999999 1.000000 0.0
vt 0.000000 1.000000 0.0
usemtl carpet_carpet.jpg
s off
f 3/1 1/2 2/3 4/4
g carpetBase
v 80.141968 1.042486 -110.100250
v 80.141968 0.042487 -110.100250
v -79.858032 0.042487 -110.100250
v -79.858032 1.042486 -110.100250
v 80.141968 1.042513 114.899750
v 80.141907 0.042513 114.899750
v -79.858032 0.042514 114.899750
v -79.858032 1.042513 114.899750
usemtl gray
s off
f 5 6 7 8
f 9 12 11 10
f 5 9 10 6
f 6 10 11 7
f 7 11 12 8

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@ -0,0 +1,22 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://cnlgxqvowntmw"
path="res://.godot/imported/carpet.obj-2728d3ddb8df5f6926c46468fb6a956e.mesh"
[deps]
files=["res://.godot/imported/carpet.obj-2728d3ddb8df5f6926c46468fb6a956e.mesh"]
source_file="res://models/carpet/carpet.obj"
dest_files=["res://.godot/imported/carpet.obj-2728d3ddb8df5f6926c46468fb6a956e.mesh", "res://.godot/imported/carpet.obj-2728d3ddb8df5f6926c46468fb6a956e.mesh"]
[params]
generate_tangents=true
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
optimize_mesh=true
force_disable_mesh_compression=false

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@ -0,0 +1,20 @@
This file is under the Creative Commons Attribution 3.0 Unported license:
http://creativecommons.org/licenses/by/3.0/
Your are free to:
Share - copy and redistribute the material in any medium or format
Adapt - remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution: If you want distribute this work, or
derivates, you must attribute it to
Emmanuel PUYBARET / eTeks <info@eteks.com> and
Scopia Visual Interfaces Systems, s.l. (http://www.scopia.es)

View file

@ -0,0 +1,35 @@
# Blender MTL File: 'chaussettes.blend'
# Material Count: 3
newmtl body
Ns 5.882353
Ka 1.000000 1.000000 1.000000
Kd 0.096304 0.227785 0.640000
Ks 0.052846 0.052846 0.052846
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd texture-chaussettes.jpg
newmtl heelAndTip
Ns 5.882353
Ka 1.000000 1.000000 1.000000
Kd 0.013789 0.016712 0.161519
Ks 0.052846 0.052846 0.052846
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd texture-chaussettes.jpg
newmtl top
Ns 5.882353
Ka 1.000000 1.000000 1.000000
Kd 0.008630 0.010304 0.088550
Ks 0.052846 0.052846 0.052846
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd texture-chaussettes.jpg

View file

@ -0,0 +1,773 @@
# Blender v2.79 (sub 0) OBJ File: 'chaussettes.blend'
# www.blender.org
mtllib chaussette.mtl
o chaussette
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usemtl body
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usemtl heelAndTip
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usemtl top
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LICENSE
(C) Copyright Andrew Kator & Jennifer Legaz
These files are under the Creative Commons 3.0 Attribution 3.0 United States license
available at:
http://creativecommons.org/licenses/by/3.0/us/
You are free:
to Share Ñ to copy, distribute, display, and perform the work
to Remix Ñ to make derivative works
Under the following conditions:
Attribution. You must attribute the work in the manner specified by the author
or licensor (but not in any way that suggests that they endorse you or your use of the work).
For any reuse or distribution, you must make clear to others the license terms of this work.
The best way to do this is with a link to this web page.
Any of the above conditions can be waived if you get permission from the copyright holder.
Apart from the remix rights granted under this license, nothing in this license impairs
or restricts the author's moral rights.

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# Blender3D MTL File: exterior-door-02.blend
# Material Count: 6
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--------------------------------------------------------------------------------
Thank you for downloading "Country-Kitchen Cycles" by Jay-Artist
Released under
Creative Commons Attribution 3.0
Downloaded from http://www.blendswap.com/blends/view/42851
The following is important licensing information, please keep this file for
archival and future reference when working with the file. It's important that
you know, understand and follow any requirements stated in this file regarding
the usage of the materials included.
Some parts of this file are marked with [#], the corresponding numbered note is
at the end of the file.
--------------------------------------------------------------------------------
################################################################################
VERY IMPORTANT LICENSE INFORMATION:
This blend has been released under
Creative Commons Attribution 3.0
This means that you can use it for any purpose you see fit, even commercially,
as long as you respect these requirements:
--You MUST give credit to Jay-Artist.
################################################################################
--------------------------------------------------------------------------------
ABOUT THE BLEND:
Ready for Blender 2.62
Published on: 2012-04-22 13:37:46
--------------------------------------------------------------------------------
HELP US MODERATE THIS BLEND:
If you find anomalies in this blend or any of the contained files such as:
- Missing, unneeded or corrupted files.
- Inaccurate/mismatching preview image on the site.
- Illegal distribution of third party files.
- Ripping from a game or other 3D repository.
- Uncredited or incorrect use of other CC licensed works.
- Some other troubling issues[1].
Please submit a report from http://www.blendswap.com/blends/view/42851
by pressing the red button with the flag, including links and details that serve
as evidence and can help us to solve any conflicts or issues derived from the
contents of this file.
--------------------------------------------------------------------------------
Thank you for using Blend Swap!
Register to get tons of more blends! http://www.blendswap.com/register
Share your own blends with the world from http://www.blendswap.com/blends/add
Get answers to your questions and doubts: http://www.blendswap.com/page/faq
If the site doesn't work for you try here: http://www.blendswap.com/page/issues
For questions please contact us: http://www.blendswap.com/contact
Check out our Terms Of Use: http://www.blendswap.com/tou
Report website bugs: http://www.blendswap.com/bugs
Consider getting an associate Membership to get some neat features and
enhancements.
--------------------------------------------------------------------------------
NOTES:
[1] Please make sure your problem is not derived from a setting in Blender (like
hidden layers or objects) before submitting a report under the "Other" category.
Issues arising from this type of problem will be ignored.
--------------------------------------------------------------------------------
###################### END OF BLEND SWAP LICENSE.txt #####################

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This file is under the Creative Commons Attribution 3.0 Unported license:
http://creativecommons.org/licenses/by/3.0/
Your are free to:
Share - copy and redistribute the material in any medium or format
Adapt - remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution: If you want distribute this work, or
derivates, you must attribute it to
Emmanuel PUYBARET / eTeks <info@eteks.com> and
Scopia Visual Interfaces Systems, s.l. (http://www.scopia.es)

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This file is under the Creative Commons Attribution 3.0 Unported license:
http://creativecommons.org/licenses/by/3.0/
Your are free to:
Share - copy and redistribute the material in any medium or format
Adapt - remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution: If you want distribute this work, or
derivates, you must attribute it to
Emmanuel PUYBARET / eTeks <info@eteks.com> and
Scopia Visual Interfaces Systems, s.l. (http://www.scopia.es)

12
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#Produced by Art of Illusion 2.4.1, Wed Sep 12 21:34:00 CEST 2007
#Etienne gerard, Interrupteur 1
#Copyleft: cette oeuvre est libre, vous pouvez la copier, la diffuser et la modifier selon les termes de la Licence Art Libre http://www.artlibre.org
g Cube_1
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# Produced by Art of Illusion 2.4.1, Tue Sep 11 22:06:28 CEST 2007
# Etienne gerard, Prise 1
# Improved circle by Emmanuel Puybaret / eTeks
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#Produced by Art of Illusion 2.4.1, Wed Sep 12 20:49:16 CEST 2007
#Etienne gerard, Prise telephone 1
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LICENSE
SPANISH
Este archivo esta bajo licencia Creative Commons 2.5.
http://creativecommons.org/licenses/by/2.5/es/
Eres libre de:
Copiar, distribuir y comunicar publicamente la obra
Hacer archivos derivados
Bajo las condiciones siguientes:
Esta permitido realizar cualquier trabajo personal
o comercial.
Reconocimiento: En caso de querer redistribuir este
archivo, o cualquier otro derivado de el, se debe
reconocer la autoria de Scopia Visual Interfaces
Systems, s.l. (http://www.scopia.es)
ENGLISH
This file is under the Creative Commons 3.0 Unported
license:
http://creativecommons.org/licenses/by/3.0/
Your are free:
To share - to copy, distribute and trasmit the work
To Remix - to adapt the work
Under the following conditions:
You are free to make personal or commercial works.
Attribution: If you want distribute this work, or
derivates, you must attribute it to Scopia Visual
Interfaces Systems, s.l. (http://www.scopia.es)

BIN
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models/table/License.txt Normal file
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LICENSE
SPANISH
Este archivo esta bajo licencia Creative Commons 4.0.
https://creativecommons.org/licenses/by/4.0/
Eres libre de:
Copiar, distribuir y comunicar publicamente la obra
Hacer archivos derivados
Bajo las condiciones siguientes:
Esta permitido realizar cualquier trabajo personal
o comercial.
Reconocimiento: Los archivos pueden usarse en renders o
animaciones sin reconocimiento alguno. Sólo en caso de querer
redistribuir los archivos se debe
reconocer la autoria de Scopia Visual Interfaces
Systems, s.l. (https://www.scopia.es)
Diseño:
Este modelo 3d está basado en uno visto en la página web oficial de IKEA. Todos los diseños, y la propiedad intelectual, de este mobiliario son propiedad de IKEA.
ENGLISH
This file is under the Creative Commons 4.0 Unported
license:
https://creativecommons.org/licenses/by/4.0/
Your are free:
To share - to copy, distribute and trasmit the work
To Remix - to adapt the work
Under the following conditions:
You are free to make personal or commercial works.
Attribution: The models can be used in renders or animations without attribution.
If you want distribute the model files themselves you must attribute them to Scopia Visual
Interfaces Systems, s.l. (https://www.scopia.es)
Design:
This model is based on one viewed at IKEA web and all the furniture designs are property of IKEA.

View file

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This file is under the Creative Commons Attribution 3.0 Unported license:
http://creativecommons.org/licenses/by/3.0/
Your are free to:
Share - copy and redistribute the material in any medium or format
Adapt - remix, transform, and build upon the material
for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
Attribution: If you want distribute this work, or
derivates, you must attribute it to
Emmanuel PUYBARET / eTeks <info@eteks.com> and
Scopia Visual Interfaces Systems, s.l. (http://www.scopia.es)

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# wallUplight.obj Produced by Art of Illusion and Blender
#
# Sweet Home 3D, Copyright (c) 2006-2017 Emmanuel PUYBARET / eTeks <info@eteks.com>
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# as published by the Free Software Foundation and available at http://www.gnu.org/copyleft/gpl.txt
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@ -0,0 +1,22 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://bt3orv4xlqvy0"
path="res://.godot/imported/tvUnit.obj-db77588199faef1fb00a4e11b9497c1e.mesh"
[deps]
files=["res://.godot/imported/tvUnit.obj-db77588199faef1fb00a4e11b9497c1e.mesh"]
source_file="res://models/tv/tvUnit.obj"
dest_files=["res://.godot/imported/tvUnit.obj-db77588199faef1fb00a4e11b9497c1e.mesh", "res://.godot/imported/tvUnit.obj-db77588199faef1fb00a4e11b9497c1e.mesh"]
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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c10d8iu1u24hw"
path.s3tc="res://.godot/imported/tvremote.jpg-5d48f8da470ad374a709f9ac420beacf.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://models/tv/tvremote.jpg"
dest_files=["res://.godot/imported/tvremote.jpg-5d48f8da470ad374a709f9ac420beacf.s3tc.ctex"]
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compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

View file

@ -10,7 +10,9 @@ config_version=5
[application]
config/name="Gj 803z 2024"
config/name="adBlockNot"
config/description="Jeu produit lors de la Game Jam 64."
config/version="1.0.0"
run/main_scene="res://scenes/World.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"

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@ -1,8 +1,9 @@
[gd_scene load_steps=7 format=3 uid="uid://b78y8nhrad6ag"]
[gd_scene load_steps=8 format=3 uid="uid://b78y8nhrad6ag"]
[ext_resource type="Script" path="res://scripts/Player.gd" id="1_ady3x"]
[ext_resource type="Shader" path="res://shaders/view.gdshader" id="2_7jxaq"]
[ext_resource type="ArrayMesh" uid="uid://dejducbp84efs" path="res://models/man/bonecoDeNeve.obj" id="2_8u743"]
[ext_resource type="Script" path="res://scripts/PlayerInteraction.gd" id="3_cbjgo"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kcbxg"]
@ -26,9 +27,30 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0)
[node name="Camera3D" type="Camera3D" parent="Head"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 0.00102978, -1, 0, 1, 0.00102978, 0, 0, -0.551316)
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.216)
cast_shadow = 0
mesh = SubResource("PlaneMesh_g0wf5")
[node name="RayCast3D" type="RayCast3D" parent="Head/Camera3D"]
target_position = Vector3(0, 0, -2)
script = ExtResource("3_cbjgo")
[node name="Label" type="Label" parent="Head/Camera3D/RayCast3D"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -50.0
offset_top = -11.5
offset_right = 50.0
offset_bottom = 11.5
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 4
horizontal_alignment = 1
vertical_alignment = 1
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(-0.015, 0, -1.31134e-09, 0, 0.015, 0, 1.31134e-09, 0, -0.015, 0, 0.402156, 0.746243)
mesh = ExtResource("2_8u743")

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@ -0,0 +1,17 @@
[gd_scene load_steps=3 format=3 uid="uid://cuvb3sbm2nn44"]
[ext_resource type="PackedScene" uid="uid://n06gkookqeml" path="res://scenes/game/windows/Ads.tscn" id="1_tmtrh"]
[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="2_p5m0b"]
[node name="Windows" instance=ExtResource("1_tmtrh")]
[node name="RichTextLabel" type="RichTextLabel" parent="." index="2"]
layout_mode = 0
offset_left = 83.0
offset_top = 143.0
offset_right = 270.0
offset_bottom = 289.0
theme_override_colors/default_color = Color(0, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("2_p5m0b")
theme_override_font_sizes/normal_font_size = 61
text = "password"

View file

@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://djap3t7qr0dje"]
[ext_resource type="PackedScene" uid="uid://n06gkookqeml" path="res://scenes/game/windows/Ads.tscn" id="1_bmr11"]
[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="2_606ke"]
[ext_resource type="Script" path="res://scripts/ads/ads_default.gd" id="2_w3vjc"]
[node name="Windows" instance=ExtResource("1_bmr11")]
script = ExtResource("2_w3vjc")
[node name="RichTextLabel" type="RichTextLabel" parent="." index="2"]
layout_mode = 0
offset_left = 83.0
offset_top = 143.0
offset_right = 270.0
offset_bottom = 289.0
theme_override_colors/default_color = Color(0, 0, 0, 1)
theme_override_fonts/normal_font = ExtResource("2_606ke")
theme_override_font_sizes/normal_font_size = 61
text = "sudoku"

104
scenes/game/scr918C.tmp Normal file
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@ -0,0 +1,104 @@
[gd_scene load_steps=12 format=3 uid="uid://ur6erv76d2of"]
[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="1_7ecbr"]
[ext_resource type="Script" path="res://scripts/game.gd" id="1_orxmr"]
[ext_resource type="Texture2D" uid="uid://c012k8qiyjn4a" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button.png" id="2_j8eab"]
[ext_resource type="Texture2D" uid="uid://ca0n6csxw7yd7" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button_Pressed.png" id="3_eb8po"]
[ext_resource type="Texture2D" uid="uid://c1s8gaui8k13h" path="res://models/RetroWindowsGUI/Flag.png" id="4_medxy"]
[ext_resource type="Shader" path="res://shaders/oldscreen.gdshader" id="6_7ta02"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se4f0"]
bg_color = Color(0.764706, 0.764706, 0.764706, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_2mxax"]
draw_center = false
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
border_color = Color(1, 1, 1, 1)
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_mbq4w"]
texture = ExtResource("2_j8eab")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
draw_center = false
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_lgpbg"]
texture = ExtResource("3_eb8po")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
draw_center = false
[sub_resource type="ShaderMaterial" id="ShaderMaterial_lp2yn"]
shader = ExtResource("6_7ta02")
shader_parameter/SCREEN_HEIGHT = 240.0
[node name="WindowsDesktop" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_orxmr")
[node name="ColorRect" type="ColorRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0.45098, 0.509804, 1)
[node name="Panel" type="Panel" parent="."]
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -54.0
grow_horizontal = 2
grow_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_se4f0")
[node name="Panel" type="Panel" parent="Panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = -1.0
offset_right = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_2mxax")
[node name="Button" type="Button" parent="Panel"]
layout_mode = 0
offset_left = 4.0
offset_top = 4.0
offset_right = 118.0
offset_bottom = 50.0
focus_mode = 0
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_fonts/font = ExtResource("1_7ecbr")
theme_override_font_sizes/font_size = 37
theme_override_styles/normal = SubResource("StyleBoxTexture_mbq4w")
theme_override_styles/hover = SubResource("StyleBoxTexture_lgpbg")
text = "Start"
icon = ExtResource("4_medxy")
expand_icon = true
[node name="ColorRect2" type="ColorRect" parent="."]
material = SubResource("ShaderMaterial_lp2yn")
layout_mode = 1
anchors_preset = 15
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anchor_bottom = 1.0
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View file

@ -1,10 +1,11 @@
[gd_scene load_steps=15 format=3 uid="uid://dcgug7ahuk1cj"]
[gd_scene load_steps=17 format=3 uid="uid://n06gkookqeml"]
[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="1_3xpen"]
[ext_resource type="Shader" path="res://shaders/oldscreen.gdshader" id="1_dy2m7"]
[ext_resource type="Texture2D" uid="uid://ctjbrbheokvw2" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button.png" id="2_cdjsi"]
[ext_resource type="Texture2D" uid="uid://1co7ffdrtbx2" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button_Inactive.png" id="3_2cafe"]
[ext_resource type="Texture2D" uid="uid://djpnk4h30pvtr" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button_Pressed.png" id="4_aprk7"]
[ext_resource type="Shader" path="res://shaders/oldscreen.gdshader" id="1_1y06m"]
[ext_resource type="Script" path="res://scripts/ads.gd" id="1_ovuv8"]
[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="2_ak5sb"]
[ext_resource type="Texture2D" uid="uid://c012k8qiyjn4a" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button.png" id="3_ydhup"]
[ext_resource type="Texture2D" uid="uid://rryuulwvlsqi" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button_Inactive.png" id="4_qj5eb"]
[ext_resource type="Texture2D" uid="uid://ca0n6csxw7yd7" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button_Pressed.png" id="5_kq6ex"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_16my3"]
bg_color = Color(0.831373, 0.815686, 0.784314, 1)
@ -29,32 +30,39 @@ texture_margin_right = 0.654032
region_rect = Rect2(0, -1.264, 45.529, 24.719)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_y28d3"]
shader = ExtResource("1_dy2m7")
shader = ExtResource("1_1y06m")
shader_parameter/SCREEN_HEIGHT = 240.0
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_8aptj"]
texture = ExtResource("2_cdjsi")
texture = ExtResource("3_ydhup")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_dlla7"]
texture = ExtResource("3_2cafe")
texture = ExtResource("4_qj5eb")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_jwtvu"]
texture = ExtResource("4_aprk7")
texture = ExtResource("5_kq6ex")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_0cval"]
texture = ExtResource("4_qj5eb")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_mmcpo"]
texture = ExtResource("2_cdjsi")
texture = ExtResource("3_ydhup")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
@ -69,6 +77,7 @@ offset_right = -1100.0
offset_bottom = -500.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_ovuv8")
[node name="Panel" type="Panel" parent="."]
layout_mode = 1
@ -114,12 +123,15 @@ offset_right = -4.0
offset_bottom = 42.0
grow_horizontal = 0
theme_override_colors/font_color = Color(0, 0, 0.0392157, 1)
theme_override_fonts/font = ExtResource("1_3xpen")
theme_override_fonts/font = ExtResource("2_ak5sb")
theme_override_font_sizes/font_size = 20
theme_override_styles/normal = SubResource("StyleBoxTexture_8aptj")
theme_override_styles/hover = SubResource("StyleBoxTexture_dlla7")
theme_override_styles/pressed = SubResource("StyleBoxTexture_jwtvu")
theme_override_styles/disabled = SubResource("StyleBoxTexture_0cval")
theme_override_styles/focus = SubResource("StyleBoxTexture_mmcpo")
text = "X"
icon_alignment = 1
expand_icon = true
[connection signal="pressed" from="Panel2/Button" to="." method="_on_button_pressed"]

View file

@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://l50emg1kqw4a"]
[gd_scene format=3 uid="uid://b4ujwtugvmurm"]
[node name="Windows" type="Control"]
[node name="VideoPage" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0

89
scenes/menu/Options.gd Normal file
View file

@ -0,0 +1,89 @@
extends Node2D
var muted = false
var muted_SFX = false
var muted_Music = false
var muted_Master = false
# Called when the node enters the scene tree for the first time.
func _ready():
$VBoxContainer/SFX_node/Mute_SFX/unchecked/checked.set_visible(false)
$VBoxContainer/Music/Mute_Music/unchecked/checked.set_visible(false)
$VBoxContainer/Master2/Mute_Master/unchecked/checked.set_visible(false)
$VBoxContainer/Node2D/Full_src/unchecked/checked.set_visible(false)
pass # Replace with function body.
func _change_volume(bus, value):
AudioServer.set_bus_volume_db(AudioServer.get_bus_index(bus),value)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
#Slider
#SFX
func _on_h_slider_value_changed(value):
_change_volume("SFX", value)
pass # Replace with function body.
#Music
func _on_h_slider_2_value_changed(value):
_change_volume("Music", value)
pass # Replace with function body.
#Master
func _on_h_slider_3_value_changed(value):
_change_volume("Master", value)
pass # Replace with function body.
func _on_button_pressed():
$test.play()
pass # Replace with function body.
func _on_button_sfx_pressed():
$VBoxContainer/SFX_node/miaou.play()
pass # Replace with function body.
func _on_button_music_pressed():
$VBoxContainer/Music/Music.play()
pass # Replace with function body.
func _on_mute_sfx_pressed():
muted_SFX = !muted_SFX
if (muted_SFX):
_change_volume("SFX", -80)
$VBoxContainer/SFX_node/Mute_SFX/unchecked/checked.set_visible(true)
else:
_change_volume("SFX", $VBoxContainer/SFX_node/HSlider.value)
$VBoxContainer/SFX_node/Mute_SFX/unchecked/checked.set_visible(false)
pass # Replace with function body.
func _on_mute_music_pressed():
muted_Music = !muted_Music
if (muted_Music):
_change_volume("Music", -80)
$VBoxContainer/Music/Mute_Music/unchecked/checked.set_visible(true)
else:
_change_volume("Music", $VBoxContainer/Music/HSlider2.value)
$VBoxContainer/Music/Mute_Music/unchecked/checked.set_visible(false)
pass # Replace with function body.
func _on_mute_master_pressed():
muted_Master = !muted_Master
if (muted_Master):
_change_volume("Master", -80)
$VBoxContainer/Master2/Mute_Master/unchecked/checked.set_visible(true)
else:
_change_volume("Master", $VBoxContainer/Master2/HSlider3.value)
$VBoxContainer/Master2/Mute_Master/unchecked/checked.set_visible(false)
var full = false
func _on_full_src_pressed():
full = !full
if (full):
$VBoxContainer/Node2D/Full_src/unchecked/checked.set_visible(true)
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
else:
$VBoxContainer/Node2D/Full_src/unchecked/checked.set_visible(false)
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
pass # Replace with function body.

View file

@ -1,3 +1,242 @@
[gd_scene format=3 uid="uid://dqo1qk6m6stq4"]
[gd_scene load_steps=11 format=3 uid="uid://dqo1qk6m6stq4"]
[ext_resource type="Script" path="res://scenes/menu/Options.gd" id="1_tx7kc"]
[ext_resource type="AudioStream" uid="uid://c5fgxh51yhon8" path="res://ressources/sounds/menu/Microsoft Windows 98 Startup Sound .mp3" id="2_5ip4v"]
[ext_resource type="Texture2D" uid="uid://bbya0vp0ejqa3" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Slider_Handle.png" id="2_p7hne"]
[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="3_4rmnw"]
[ext_resource type="Texture2D" uid="uid://jllu46doutf8" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Inactive.png" id="4_eh3gv"]
[ext_resource type="Texture2D" uid="uid://4te31qkwkrkc" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Toggle_Selected.png" id="5_3ikpl"]
[ext_resource type="AudioStream" uid="uid://msnondptwiya" path="res://ressources/sounds/menu/miaou.mp3" id="7_r1icc"]
[sub_resource type="StyleBoxLine" id="StyleBoxLine_l4bn6"]
content_margin_left = 0.0
content_margin_top = 0.0
content_margin_right = 0.0
color = Color(0.505882, 0.505882, 0.505882, 1)
thickness = 10
[sub_resource type="StyleBoxLine" id="StyleBoxLine_up0cd"]
content_margin_left = 0.0
content_margin_top = 0.0
content_margin_right = 0.0
color = Color(0.505882, 0.505882, 0.505882, 1)
thickness = 10
[sub_resource type="StyleBoxLine" id="StyleBoxLine_i5gt4"]
content_margin_left = 0.0
content_margin_top = 0.0
content_margin_right = 0.0
color = Color(0.505882, 0.505882, 0.505882, 1)
thickness = 10
[node name="Options" type="Node2D"]
script = ExtResource("1_tx7kc")
[node name="VBoxContainer" type="VBoxContainer" parent="."]
offset_left = 4.0
offset_top = -20.0
offset_right = 44.0
offset_bottom = 20.0
[node name="SFX_node" type="Node2D" parent="VBoxContainer"]
position = Vector2(237, 235)
[node name="Mute_SFX" type="Button" parent="VBoxContainer/SFX_node"]
offset_left = 448.0
offset_top = 53.0
offset_right = 468.0
offset_bottom = 73.0
[node name="unchecked" type="TextureRect" parent="VBoxContainer/SFX_node/Mute_SFX"]
layout_mode = 0
offset_right = 20.0
offset_bottom = 20.0
texture = ExtResource("4_eh3gv")
[node name="checked" type="TextureRect" parent="VBoxContainer/SFX_node/Mute_SFX/unchecked"]
layout_mode = 0
offset_right = 20.0
offset_bottom = 20.0
texture = ExtResource("5_3ikpl")
[node name="SFX label" type="Label" parent="VBoxContainer/SFX_node"]
offset_left = -44.0
offset_top = 50.0
offset_right = -4.0
offset_bottom = 73.0
theme_override_fonts/font = ExtResource("3_4rmnw")
theme_override_font_sizes/font_size = 20
text = "SFX"
[node name="HSlider" type="HSlider" parent="VBoxContainer/SFX_node"]
offset_left = 29.0
offset_top = 38.0
offset_right = 425.0
offset_bottom = 88.0
theme_override_icons/grabber = ExtResource("2_p7hne")
theme_override_icons/grabber_highlight = ExtResource("2_p7hne")
theme_override_styles/slider = SubResource("StyleBoxLine_l4bn6")
min_value = -80.0
max_value = 0.0
[node name="miaou" type="AudioStreamPlayer2D" parent="VBoxContainer/SFX_node"]
stream = ExtResource("7_r1icc")
volume_db = 20.282
bus = &"SFX"
[node name="Button_SFX" type="Button" parent="VBoxContainer/SFX_node"]
offset_left = 485.0
offset_top = 50.0
offset_right = 524.0
offset_bottom = 76.0
theme_override_fonts/font = ExtResource("3_4rmnw")
theme_override_font_sizes/font_size = 20
text = "Test"
[node name="Music" type="Node2D" parent="VBoxContainer"]
position = Vector2(251, 173)
[node name="Mute_Music" type="Button" parent="VBoxContainer/Music"]
offset_left = 434.0
offset_top = 54.0
offset_right = 454.0
offset_bottom = 74.0
[node name="unchecked" type="TextureRect" parent="VBoxContainer/Music/Mute_Music"]
layout_mode = 0
offset_right = 20.0
offset_bottom = 20.0
texture = ExtResource("4_eh3gv")
[node name="checked" type="TextureRect" parent="VBoxContainer/Music/Mute_Music/unchecked"]
layout_mode = 0
offset_right = 20.0
offset_bottom = 20.0
texture = ExtResource("5_3ikpl")
[node name="Music label" type="Label" parent="VBoxContainer/Music"]
offset_left = -58.0
offset_top = 51.0
offset_right = -12.0
offset_bottom = 74.0
theme_override_fonts/font = ExtResource("3_4rmnw")
theme_override_font_sizes/font_size = 20
text = "Music"
[node name="HSlider2" type="HSlider" parent="VBoxContainer/Music"]
offset_left = 15.0
offset_top = 39.0
offset_right = 411.0
offset_bottom = 89.0
theme_override_icons/grabber = ExtResource("2_p7hne")
theme_override_icons/grabber_highlight = ExtResource("2_p7hne")
theme_override_styles/slider = SubResource("StyleBoxLine_up0cd")
min_value = -80.0
max_value = 0.0
[node name="Music" type="AudioStreamPlayer2D" parent="VBoxContainer/Music"]
stream = ExtResource("2_5ip4v")
bus = &"Music"
[node name="Button_Music" type="Button" parent="VBoxContainer/Music"]
offset_left = 471.0
offset_top = 52.0
offset_right = 510.0
offset_bottom = 78.0
theme_override_fonts/font = ExtResource("3_4rmnw")
theme_override_font_sizes/font_size = 20
text = "Test"
[node name="Master2" type="Node2D" parent="VBoxContainer"]
position = Vector2(237, 114)
[node name="Mute_Master" type="Button" parent="VBoxContainer/Master2"]
offset_left = 448.0
offset_top = 55.0
offset_right = 468.0
offset_bottom = 75.0
[node name="unchecked" type="TextureRect" parent="VBoxContainer/Master2/Mute_Master"]
layout_mode = 0
offset_right = 20.0
offset_bottom = 20.0
texture = ExtResource("4_eh3gv")
[node name="checked" type="TextureRect" parent="VBoxContainer/Master2/Mute_Master/unchecked"]
layout_mode = 0
offset_right = 20.0
offset_bottom = 20.0
texture = ExtResource("5_3ikpl")
[node name="Master label" type="Label" parent="VBoxContainer/Master2"]
offset_left = -43.0
offset_top = 51.0
offset_right = 12.0
offset_bottom = 74.0
theme_override_fonts/font = ExtResource("3_4rmnw")
theme_override_font_sizes/font_size = 20
text = "Master"
[node name="HSlider3" type="HSlider" parent="VBoxContainer/Master2"]
offset_left = 29.0
offset_top = 40.0
offset_right = 425.0
offset_bottom = 90.0
theme_override_icons/grabber = ExtResource("2_p7hne")
theme_override_icons/grabber_highlight = ExtResource("2_p7hne")
theme_override_styles/slider = SubResource("StyleBoxLine_i5gt4")
min_value = -80.0
max_value = 0.0
[node name="Button" type="Button" parent="VBoxContainer/Master2"]
offset_left = 486.0
offset_top = 52.0
offset_right = 525.0
offset_bottom = 78.0
theme_override_fonts/font = ExtResource("3_4rmnw")
theme_override_font_sizes/font_size = 20
text = "Test"
[node name="Node2D" type="Node2D" parent="VBoxContainer"]
position = Vector2(237, 334)
[node name="Full_src" type="Button" parent="VBoxContainer/Node2D"]
offset_left = 449.0
offset_top = 55.0
offset_right = 469.0
offset_bottom = 75.0
[node name="unchecked" type="TextureRect" parent="VBoxContainer/Node2D/Full_src"]
layout_mode = 0
offset_right = 20.0
offset_bottom = 20.0
texture = ExtResource("4_eh3gv")
[node name="checked" type="TextureRect" parent="VBoxContainer/Node2D/Full_src/unchecked"]
layout_mode = 0
offset_right = 20.0
offset_bottom = 20.0
texture = ExtResource("5_3ikpl")
[node name="Fullscreen" type="Label" parent="VBoxContainer/Node2D"]
offset_left = -43.0
offset_top = 51.0
offset_right = 12.0
offset_bottom = 74.0
theme_override_fonts/font = ExtResource("3_4rmnw")
theme_override_font_sizes/font_size = 20
text = "Fullscreen"
[node name="test" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("2_5ip4v")
[connection signal="pressed" from="VBoxContainer/SFX_node/Mute_SFX" to="." method="_on_mute_sfx_pressed"]
[connection signal="value_changed" from="VBoxContainer/SFX_node/HSlider" to="." method="_on_h_slider_value_changed"]
[connection signal="pressed" from="VBoxContainer/SFX_node/Button_SFX" to="." method="_on_button_sfx_pressed"]
[connection signal="pressed" from="VBoxContainer/Music/Mute_Music" to="." method="_on_mute_music_pressed"]
[connection signal="value_changed" from="VBoxContainer/Music/HSlider2" to="." method="_on_h_slider_2_value_changed"]
[connection signal="pressed" from="VBoxContainer/Music/Button_Music" to="." method="_on_button_music_pressed"]
[connection signal="pressed" from="VBoxContainer/Master2/Mute_Master" to="." method="_on_mute_master_pressed"]
[connection signal="value_changed" from="VBoxContainer/Master2/HSlider3" to="." method="_on_h_slider_3_value_changed"]
[connection signal="pressed" from="VBoxContainer/Master2/Button" to="." method="_on_button_pressed"]
[connection signal="pressed" from="VBoxContainer/Node2D/Full_src" to="." method="_on_full_src_pressed"]

View file

@ -1,7 +1,8 @@
[gd_scene load_steps=5 format=3 uid="uid://bd6hvyj4335ye"]
[ext_resource type="Script" path="res://scenes/menu/go_in.gd" id="1_fm2vx"]
[ext_resource type="AudioStream" uid="uid://c5fgxh51yhon8" path="res://ressources/sounds/menu/Microsoft Windows 98 Startup Sound .mp3" id="3_ekahx"]
[ext_resource type="Texture2D" uid="uid://0gd2ishr4j5x" path="res://models/menu/on_off.png" id="2_hmhtg"]
[sub_resource type="Animation" id="Animation_ojx4i"]
resource_name = "fade_in"

View file

@ -1,7 +1,6 @@
[gd_scene load_steps=9 format=3 uid="uid://cgdlh6iv2j7we"]
[gd_scene load_steps=8 format=3 uid="uid://cgdlh6iv2j7we"]
[ext_resource type="Texture2D" uid="uid://bnd12xnq12mv3" path="res://models/menu/welcome.png" id="1_tgn7l"]
[ext_resource type="Texture2D" path="res://models/menu/Capture décran du 2024-01-27 17-48-43.png" id="2_076k5"]
[ext_resource type="Texture2D" uid="uid://dokls1btlk3hc" path="res://models/menu/welcome.png" id="1_tgn7l"]
[sub_resource type="Gradient" id="Gradient_pacrk"]
offsets = PackedFloat32Array(0.684524, 1)
@ -60,7 +59,6 @@ offset_left = 14.0
offset_top = 1076.0
offset_right = 1577.0
offset_bottom = 1966.0
texture = ExtResource("2_076k5")
[node name="horizontal line" type="TextureRect" parent="."]
offset_top = 105.0

32
scenes/menu/rules.gd Normal file
View file

@ -0,0 +1,32 @@
extends Node2D
# Called when the node enters the scene tree for the first time.
func _ready():
$Node2D/Node2D/valid_options.set_visible(false)
$Node2D/Op/Help_panel/valid_help.set_visible(true)
$Node2D/Node2D/Options.set_visible(false)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_button_hlp_pressed():
$Node2D/Node2D/valid_options.set_visible(false)
$Node2D/Op/Help_panel/valid_help.set_visible(true)
$Node2D/Node2D/Options.set_visible(false)
pass # Replace with function body.
func _on_button_opt_pressed():
$Node2D/Node2D/valid_options.set_visible(true)
$Node2D/Op/Help_panel/valid_help.set_visible(false)
$Node2D/Node2D/Options.set_visible(true)
pass # Replace with function body.
func _on_power_off_pressed():
get_tree().change_scene_to_file("res://scenes/menu/menu.tscn")

287
scenes/menu/rules.tscn Normal file
View file

@ -0,0 +1,287 @@
[gd_scene load_steps=12 format=3 uid="uid://d0o3thrvt3ecx"]
[ext_resource type="Texture2D" uid="uid://bx3exdw66656r" path="res://models/menu/icones/Help.png" id="1_5241r"]
[ext_resource type="Script" path="res://scenes/menu/rules.gd" id="1_dl8bd"]
[ext_resource type="Texture2D" uid="uid://f1rkaxvylydr" path="res://models/menu/icones/Options.png" id="2_3g6ce"]
[ext_resource type="PackedScene" uid="uid://dqo1qk6m6stq4" path="res://scenes/menu/Options.tscn" id="3_ulvqu"]
[ext_resource type="Shader" path="res://shaders/oldscreen.gdshader" id="3_x82uj"]
[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="4_mm1sy"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dxk8k"]
bg_color = Color(0.831373, 0.815686, 0.784314, 1)
border_width_left = 5
border_width_top = 5
border_width_right = 5
border_width_bottom = 5
border_color = Color(0.686275, 0.662745, 0.619608, 1)
[sub_resource type="Gradient" id="Gradient_ytfaa"]
offsets = PackedFloat32Array(0, 0.396624)
colors = PackedColorArray(0, 0, 0.501961, 1, 1, 1, 1, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_u7ijh"]
gradient = SubResource("Gradient_ytfaa")
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_cb0n2"]
texture = SubResource("GradientTexture1D_u7ijh")
texture_margin_left = 3.27016
texture_margin_top = 4.41471
texture_margin_right = 0.654032
region_rect = Rect2(0, -1.264, 45.529, 24.719)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ix0wl"]
shader = ExtResource("3_x82uj")
shader_parameter/SCREEN_HEIGHT = 240.0
[node name="Rules" type="Node2D"]
position = Vector2(580, 274)
scale = Vector2(0.5, 0.5)
script = ExtResource("1_dl8bd")
[node name="ColorRect" type="ColorRect" parent="."]
offset_left = -1212.0
offset_top = -614.0
offset_right = 2080.0
offset_bottom = 1290.0
color = Color(0.388235, 0.388235, 0.388235, 0.639216)
[node name="Base" type="Panel" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 5.0
offset_top = 4.0
offset_right = 840.0
offset_bottom = 647.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_dxk8k")
[node name="Node2D" type="Node2D" parent="."]
[node name="Op" type="Node2D" parent="Node2D"]
[node name="Help_panel" type="Panel" parent="Node2D/Op"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 106.0
offset_top = 118.0
offset_right = 786.0
offset_bottom = 591.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_dxk8k")
[node name="valid_help" type="Panel" parent="Node2D/Op/Help_panel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -77.0
offset_top = 8.0
offset_right = -676.0
offset_bottom = -387.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_dxk8k")
[node name="Rect_visu2" type="ColorRect" parent="Node2D/Op/Help_panel"]
layout_mode = 0
offset_left = 5.0
offset_top = 233.0
offset_right = 675.0
offset_bottom = 468.0
color = Color(0.388235, 0.388235, 0.388235, 0.419608)
[node name="rules_normal" type="Label" parent="Node2D/Op/Help_panel/Rect_visu2"]
layout_mode = 0
offset_left = 2.0
offset_top = 9.0
offset_right = 1276.0
offset_bottom = 243.0
theme_override_fonts/font = ExtResource("4_mm1sy")
theme_override_font_sizes/font_size = 21
text = "Mode Infini :
Objectif : Survivre aussi longtemps que possible en fermant des publicités de plus
en plus fréquentes et complexes.
Départ : Le joueur commence avec 10 publicités à fermer dans un délai de 45 secondes.
Augmentation de la difficulté : Si le joueur parvient à fermer toutes les publicités dans
le délai imparti, le nombre de publicités augmente de 5 à chaque nouvelle série.
Limite de temps : Le joueur a 45 secondes pour fermer toutes les publicités. Si le joueur
n'arrive pas à fermer toutes les publicités dans le temps imparti, le jeu se
termine."
[node name="rules_normal2" type="Label" parent="Node2D/Op/Help_panel/Rect_visu2"]
layout_mode = 0
offset_left = 2.0
offset_top = 9.0
offset_right = 1276.0
offset_bottom = 243.0
theme_override_fonts/font = ExtResource("4_mm1sy")
theme_override_font_sizes/font_size = 21
text = "Mode Infini :
Objectif : Survivre aussi longtemps que possible en fermant des publicités de plus
en plus fréquentes et complexes.
Départ : Le joueur commence avec 10 publicités à fermer dans un délai de 45 secondes.
Augmentation de la difficulté : Si le joueur parvient à fermer toutes les publicités dans
le délai imparti, le nombre de publicités augmente de 5 à chaque nouvelle série.
Limite de temps : Le joueur a 45 secondes pour fermer toutes les publicités. Si le joueur
n'arrive pas à fermer toutes les publicités dans le temps imparti, le jeu se
termine."
[node name="Help icon" type="TextureRect" parent="Node2D/Op/Help_panel"]
layout_mode = 0
offset_left = -72.0
offset_top = 13.0
offset_right = -1.0
offset_bottom = 81.0
texture = ExtResource("1_5241r")
[node name="Button_hlp" type="Button" parent="Node2D/Op/Help_panel/Help icon"]
layout_mode = 0
offset_right = 72.0
offset_bottom = 69.0
focus_mode = 0
flat = true
[node name="Rect_visu" type="ColorRect" parent="Node2D/Op/Help_panel"]
layout_mode = 0
offset_left = 5.0
offset_top = 5.0
offset_right = 675.0
offset_bottom = 222.0
color = Color(0.388235, 0.388235, 0.388235, 0.419608)
[node name="rules_normal" type="Label" parent="Node2D/Op/Help_panel/Rect_visu"]
layout_mode = 0
offset_left = 2.0
offset_top = 9.0
offset_right = 767.0
offset_bottom = 214.0
theme_override_fonts/font = ExtResource("4_mm1sy")
theme_override_font_sizes/font_size = 21
text = "Mode Normal :
Objectif : Fermer toutes les publicités avant la fin du temps imparti.
Niveaux :
Niveau 1 : 45 secondes pour fermer 10 les publicités.
Niveau 2 : 45 secondes pour fermer 15 plus rapidement et avec plus de difficulté.
Niveau 3 : 45 secondes pour affronter le défi ultime de la publicité en ligne: 25 pubs.
Mini-jeux : Chaque publicité ouvre un mini-jeu que le joueur doit terminer pour la fermer."
[node name="Node2D" type="Node2D" parent="Node2D"]
[node name="valid_options" type="Panel" parent="Node2D/Node2D"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 29.0
offset_top = 203.0
offset_right = 111.0
offset_bottom = 281.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_dxk8k")
[node name="options icon" type="TextureRect" parent="Node2D/Node2D"]
offset_left = 35.0
offset_top = 208.0
offset_right = 106.0
offset_bottom = 276.0
texture = ExtResource("2_3g6ce")
[node name="Button_opt" type="Button" parent="Node2D/Node2D/options icon"]
layout_mode = 0
offset_right = 72.0
offset_bottom = 70.0
focus_mode = 0
flat = true
[node name="Options" type="Panel" parent="Node2D/Node2D"]
visible = false
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 106.0
offset_top = 117.0
offset_right = 784.0
offset_bottom = 592.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_dxk8k")
[node name="All_options" type="ColorRect" parent="Node2D/Node2D/Options"]
layout_mode = 0
offset_left = 23.0
offset_top = 85.0
offset_right = 663.0
offset_bottom = 271.0
color = Color(0.388235, 0.388235, 0.388235, 0.419608)
[node name="Rect_visu" type="ColorRect" parent="Node2D/Node2D/Options/All_options"]
layout_mode = 0
offset_left = 1.0
offset_top = 227.0
offset_right = 641.0
offset_bottom = 284.0
color = Color(0.388235, 0.388235, 0.388235, 0.419608)
[node name="Options" parent="Node2D/Node2D/Options/All_options" instance=ExtResource("3_ulvqu")]
position = Vector2(-148, -121)
[node name="Top" type="Panel" parent="."]
anchors_preset = 10
anchor_right = 1.0
offset_left = 9.0
offset_top = 8.0
offset_right = 835.0
offset_bottom = 60.0
grow_horizontal = 2
theme_override_styles/panel = SubResource("StyleBoxTexture_cb0n2")
[node name="color top" type="ColorRect" parent="Top"]
visible = false
material = SubResource("ShaderMaterial_ix0wl")
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 2.0
offset_top = -3.0
offset_right = 2.0
offset_bottom = 582.0
grow_horizontal = 2
grow_vertical = 2
[node name="Power off" type="Button" parent="."]
offset_left = 34.0
offset_top = 606.0
offset_right = 171.0
offset_bottom = 636.0
theme_type_variation = &"FlatButton"
[node name="p_off" type="TextureRect" parent="Power off"]
layout_mode = 0
offset_left = 6.0
offset_top = -3.0
offset_right = 43.0
offset_bottom = 32.0
expand_mode = 1
[node name="Label" type="Label" parent="Power off"]
layout_mode = 0
offset_left = 49.0
offset_top = 2.0
offset_right = 138.0
offset_bottom = 28.0
theme_override_fonts/font = ExtResource("4_mm1sy")
theme_override_font_sizes/font_size = 24
text = "Menu"
[connection signal="pressed" from="Node2D/Op/Help_panel/Help icon/Button_hlp" to="." method="_on_button_hlp_pressed"]
[connection signal="pressed" from="Node2D/Node2D/options icon/Button_opt" to="." method="_on_button_opt_pressed"]
[connection signal="pressed" from="Power off" to="." method="_on_power_off_pressed"]

2
scripts/Desktop.gd Normal file
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@ -0,0 +1,2 @@
class_name Interactable
extends StaticBody3D

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@ -0,0 +1,11 @@
extends RayCast3D
@onready var prompt := $Label
func _physics_process(_delta):
prompt.set_text("")
if is_colliding():
if get_collider() is Interactable:
prompt.set_text("Regarder un film sur www3.yggtorrent.qa")
if Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT):
get_tree().change_scene_to_file("res://Scenes/menu/go_in.tscn")

28
scripts/ads.gd Normal file
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@ -0,0 +1,28 @@
extends Control
var condition = false
# Called when the node enters the scene tree for the first time.
func _ready():
pass
func exit_condition():
return condition
func close():
if exit_condition():
self.visible = false
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
close()
func _on_button_pressed():
print("pressed")
condition = true

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@ -0,0 +1,18 @@
extends "res://scripts/ads.gd"
# Called when the node enters the scene tree for the first time.
func _ready():
$Panel2/Button.disabled = true
pass
func exit_condition():
return condition
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
close()
func _on_button_pressed():
print("pressed")

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@ -0,0 +1,5 @@
extends "res://scripts/ads/ads_default.gd"
func exit_condition():
return condition

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@ -1,20 +1,69 @@
extends Control
var ads_scene = []
var ads = []
"""
var ads_scene = [preload("res://scenes/game/ads/Ads_password.tscn"),
preload("res://scenes/game/ads/Ads_sudoku.tscn")]
"""
var window = preload("res://scenes/game/windows/Windows.tscn")
var instance = window.instantiate()
func getFilePathsByExtension(directoryPath: String, extension: String) -> Array:
var dir = DirAccess.open(directoryPath)
if !dir :
printerr("Warning: could not open directory: ", directoryPath)
return []
var filePaths := []
if dir:
dir.list_dir_begin()
var fileName = dir.get_next()
while fileName != "":
if dir.current_is_dir():
print("Found directory: " + fileName)
else:
print("Found file: " + fileName)
if fileName.get_extension() == extension:
var filePath = dir.get_current_dir() + "/" + fileName
filePaths.append(filePath)
fileName = dir.get_next()
else:
print("An error occurred when trying to access the path.")
return filePaths
func new_ads():
instance.position = Vector2(10.0, 5.0)
var _size = instance.get_rect()
print(_size)
print("her")
randomize()
var _range = randi_range(0, ads_scene.size()-1)
var instance = ads_scene[_range].instantiate()
add_child(instance) # Replace with function body.
var _scale = Vector2(0.5,0.5)
instance.scale = _scale
var _size = instance.get_size() * _scale
print(_size)
instance.position.x = randf_range(1, get_viewport_rect().size.x - (_size.x))
instance.position.y = randf_range(1, get_viewport_rect().size.y - (_size.y*1.5))
ads.push_back(instance)
print(instance.position)
# Called when the node enters the scene tree for the first time.
func load_scene():
var _ads_scene = getFilePathsByExtension("res://scenes/game/ads", "tscn")
for scene in _ads_scene:
ads_scene.push_back(load(scene))
func _ready():
new_ads()
load_scene()
print(ads_scene)
for n in 15:
new_ads()
func win():
for ad in ads:
if ad.visible == true :
return false
return true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _process(_delta):
if win():
pass
print("mettre écran victoire")

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