fenetre
This commit is contained in:
parent
f9c94c0da5
commit
5d0229963a
14 changed files with 227 additions and 25 deletions
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34
models/menu/example.png.import
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34
models/menu/example.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://b11pq5s135ga"
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path="res://.godot/imported/example.png-77e947c353096f814470ef0964a03731.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://models/menu/example.png"
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dest_files=["res://.godot/imported/example.png-77e947c353096f814470ef0964a03731.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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34
models/menu/welcome.png.import
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34
models/menu/welcome.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dokls1btlk3hc"
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path="res://.godot/imported/welcome.png-d8714ef9202b6a1292017f423028cccc.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://models/menu/welcome.png"
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dest_files=["res://.godot/imported/welcome.png-d8714ef9202b6a1292017f423028cccc.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,7 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://b78y8nhrad6ag"]
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[ext_resource type="Script" path="res://scripts/Player.gd" id="1_ady3x"]
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[ext_resource type="Shader" path="res://scenes/view.gdshader" id="2_7jxaq"]
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[ext_resource type="Shader" path="res://shaders/view.gdshader" id="2_7jxaq"]
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[ext_resource type="ArrayMesh" uid="uid://dejducbp84efs" path="res://models/man/bonecoDeNeve.obj" id="2_8u743"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_kcbxg"]
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@ -3,7 +3,7 @@
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[ext_resource type="PackedScene" uid="uid://b78y8nhrad6ag" path="res://scenes/Player.tscn" id="1_r5ocp"]
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[ext_resource type="ArrayMesh" uid="uid://dxfoqqm2nloti" path="res://models/desktop/bureau3.obj" id="2_b86p5"]
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[ext_resource type="ArrayMesh" uid="uid://ryvqneyivql2" path="res://models/bed/lettoAzzurro.obj" id="3_yfdxs"]
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[ext_resource type="ArrayMesh" uid="uid://ctrw34ahl0147" path="res://models/ceilinglight/hangingLight.obj" id="4_1tc5e"]
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[ext_resource type="ArrayMesh" uid="uid://ctrw34ahl0147" path="res://models/plafonnier/hangingLight.obj" id="4_1tc5e"]
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[ext_resource type="ArrayMesh" uid="uid://locruss302l4" path="res://models/computer/tourPC.obj" id="5_focw6"]
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[ext_resource type="ArrayMesh" uid="uid://bdf0r6v8c0i3u" path="res://models/computer/monitorLCD.obj" id="5_mfc80"]
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[ext_resource type="ArrayMesh" uid="uid://dtxl74y7beunj" path="res://models/computer/clavier.obj" id="5_ue750"]
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@ -1,11 +1,11 @@
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[gd_scene load_steps=12 format=3 uid="uid://ur6erv76d2of"]
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[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="1_7ecbr"]
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[ext_resource type="Script" path="res://scripts/game.gd" id="1_orxmr"]
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[ext_resource type="Texture2D" uid="uid://c012k8qiyjn4a" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button.png" id="2_j8eab"]
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[ext_resource type="Texture2D" uid="uid://ca0n6csxw7yd7" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button_Pressed.png" id="3_eb8po"]
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[ext_resource type="Texture2D" uid="uid://c1s8gaui8k13h" path="res://models/RetroWindowsGUI/Flag.png" id="4_medxy"]
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[ext_resource type="PackedScene" uid="uid://bk0s4luxcotjd" path="res://scenes/game/windows/windows.tscn" id="5_hgcmp"]
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[ext_resource type="Shader" path="res://scenes/game/oldscreen.gdshader" id="6_7ta02"]
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[ext_resource type="Shader" path="res://shaders/oldscreen.gdshader" id="6_7ta02"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_se4f0"]
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bg_color = Color(0.764706, 0.764706, 0.764706, 1)
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@ -45,6 +45,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_orxmr")
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[node name="ColorRect" type="ColorRect" parent="."]
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layout_mode = 1
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@ -93,8 +94,6 @@ text = "Start"
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icon = ExtResource("4_medxy")
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expand_icon = true
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[node name="Windows" parent="." instance=ExtResource("5_hgcmp")]
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[node name="ColorRect2" type="ColorRect" parent="."]
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material = SubResource("ShaderMaterial_lp2yn")
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layout_mode = 1
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125
scenes/game/windows/Windows.tscn
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125
scenes/game/windows/Windows.tscn
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[gd_scene load_steps=15 format=3 uid="uid://n06gkookqeml"]
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[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="1_3xpen"]
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[ext_resource type="Shader" path="res://shaders/oldscreen.gdshader" id="1_dy2m7"]
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[ext_resource type="Texture2D" uid="uid://c012k8qiyjn4a" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button.png" id="2_cdjsi"]
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[ext_resource type="Texture2D" uid="uid://rryuulwvlsqi" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button_Inactive.png" id="3_2cafe"]
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[ext_resource type="Texture2D" uid="uid://ca0n6csxw7yd7" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Windows_Button_Pressed.png" id="4_aprk7"]
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[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_16my3"]
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bg_color = Color(0.831373, 0.815686, 0.784314, 1)
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border_width_left = 5
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border_width_top = 5
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border_width_right = 5
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border_width_bottom = 5
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border_color = Color(0.686275, 0.662745, 0.619608, 1)
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[sub_resource type="Gradient" id="Gradient_qyjym"]
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offsets = PackedFloat32Array(0, 0.396624)
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colors = PackedColorArray(0, 0, 0.501961, 1, 1, 1, 1, 1)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_n5gkc"]
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gradient = SubResource("Gradient_qyjym")
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[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_54rle"]
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texture = SubResource("GradientTexture1D_n5gkc")
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texture_margin_left = 3.27016
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texture_margin_top = 4.41471
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texture_margin_right = 0.654032
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region_rect = Rect2(0, -1.264, 45.529, 24.719)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_y28d3"]
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shader = ExtResource("1_dy2m7")
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shader_parameter/SCREEN_HEIGHT = 240.0
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[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_8aptj"]
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texture = ExtResource("2_cdjsi")
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texture_margin_left = 2.0
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texture_margin_top = 2.0
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texture_margin_right = 2.0
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texture_margin_bottom = 2.0
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[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_dlla7"]
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texture = ExtResource("3_2cafe")
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texture_margin_left = 2.0
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texture_margin_top = 2.0
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texture_margin_right = 2.0
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texture_margin_bottom = 2.0
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[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_jwtvu"]
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texture = ExtResource("4_aprk7")
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texture_margin_left = 2.0
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texture_margin_top = 2.0
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texture_margin_right = 2.0
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texture_margin_bottom = 2.0
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[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_mmcpo"]
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texture = ExtResource("2_cdjsi")
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texture_margin_left = 2.0
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texture_margin_top = 2.0
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texture_margin_right = 2.0
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texture_margin_bottom = 2.0
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[node name="Windows" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = -1100.0
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offset_bottom = -500.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Panel" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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theme_override_styles/panel = SubResource("StyleBoxFlat_16my3")
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[node name="Panel2" type="Panel" parent="."]
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layout_mode = 1
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anchors_preset = 10
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anchor_right = 1.0
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offset_left = 10.0
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offset_top = 8.0
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offset_right = -9.0
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offset_bottom = 54.0
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grow_horizontal = 2
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theme_override_styles/panel = SubResource("StyleBoxTexture_54rle")
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[node name="ColorRect2" type="ColorRect" parent="Panel2"]
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material = SubResource("ShaderMaterial_y28d3")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = -10.0
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offset_top = -8.0
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offset_right = -10.0
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offset_bottom = 346.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Button" type="Button" parent="Panel2"]
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layout_mode = 1
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anchors_preset = 1
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anchor_left = 1.0
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anchor_right = 1.0
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offset_left = -38.0
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offset_top = 6.0
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offset_right = -4.0
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offset_bottom = 42.0
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grow_horizontal = 0
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theme_override_colors/font_color = Color(0, 0, 0.0392157, 1)
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theme_override_fonts/font = ExtResource("1_3xpen")
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theme_override_font_sizes/font_size = 20
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theme_override_styles/normal = SubResource("StyleBoxTexture_8aptj")
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theme_override_styles/hover = SubResource("StyleBoxTexture_dlla7")
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theme_override_styles/pressed = SubResource("StyleBoxTexture_jwtvu")
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theme_override_styles/focus = SubResource("StyleBoxTexture_mmcpo")
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text = "X"
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icon_alignment = 1
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expand_icon = true
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9
scenes/game/windows/a.tscn
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9
scenes/game/windows/a.tscn
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[gd_scene format=3 uid="uid://l50emg1kqw4a"]
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[node name="Windows" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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@ -1,13 +0,0 @@
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[gd_resource type="Theme" load_steps=4 format=3 uid="uid://c4f16i11bfk0u"]
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[ext_resource type="Texture2D" uid="uid://cywgd6e1ef0ro" path="res://models/RetroWindowsGUI/RetroWindowsGUI/Window_Header.png" id="1_0a8ho"]
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[ext_resource type="FontFile" uid="uid://dwgslonlru0ck" path="res://ressources/Battlenet.ttf" id="1_olu6k"]
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[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_h2pce"]
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texture = ExtResource("1_0a8ho")
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[resource]
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default_font = ExtResource("1_olu6k")
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default_font_size = 30
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Panel/styles/panel = SubResource("StyleBoxTexture_h2pce")
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Window/styles/embedded_border = null
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@ -1,6 +0,0 @@
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[gd_scene format=3 uid="uid://bk0s4luxcotjd"]
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[node name="Window" type="Window"]
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title = "lllllll"
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position = Vector2i(0, 36)
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size = Vector2i(500, 400)
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20
scripts/game.gd
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20
scripts/game.gd
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extends Control
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var window = preload("res://scenes/game/windows/Windows.tscn")
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var instance = window.instantiate()
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func new_ads():
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instance.position = Vector2(10.0, 5.0)
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var _size = instance.get_rect()
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print(_size)
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add_child(instance) # Replace with function body.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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new_ads()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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