diff --git a/scenes/Player.tscn b/scenes/Player.tscn index 35cd307..f37c5e3 100644 --- a/scenes/Player.tscn +++ b/scenes/Player.tscn @@ -26,7 +26,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8, 0) [node name="Camera3D" type="Camera3D" parent="Head"] [node name="MeshInstance3D" type="MeshInstance3D" parent="Head/Camera3D"] -transform = Transform3D(1, 0, 0, 0, 0.00102978, -1, 0, 1, 0.00102978, 0, 0, -0.551316) +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, -0.216) mesh = SubResource("PlaneMesh_g0wf5") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] diff --git a/scenes/World.tscn b/scenes/World.tscn index 837c08b..c9c7277 100644 --- a/scenes/World.tscn +++ b/scenes/World.tscn @@ -64,55 +64,55 @@ mesh = ExtResource("3_yfdxs") [node name="CollisionShape3D" type="CollisionShape3D" parent="Bed/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_oadjq") -[node name="CSGCombiner3D" type="CSGCombiner3D" parent="."] +[node name="Murs" type="CSGCombiner3D" parent="."] -[node name="MurAvant" type="CSGBox3D" parent="CSGCombiner3D"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -5) +[node name="MurAvant" type="CSGBox3D" parent="Murs"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, -4.1842) size = Vector3(10, 4, 0.1) -[node name="StaticBody3D" type="StaticBody3D" parent="CSGCombiner3D/MurAvant"] +[node name="StaticBody3D" type="StaticBody3D" parent="Murs/MurAvant"] physics_material_override = SubResource("PhysicsMaterial_ospel") -[node name="CollisionShape3D" type="CollisionShape3D" parent="CSGCombiner3D/MurAvant/StaticBody3D"] +[node name="CollisionShape3D" type="CollisionShape3D" parent="Murs/MurAvant/StaticBody3D"] shape = SubResource("BoxShape3D_fvwov") -[node name="MurArriere" type="CSGBox3D" parent="CSGCombiner3D"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 5) +[node name="MurArriere" type="CSGBox3D" parent="Murs"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 2.93017) size = Vector3(10, 4, 0.1) -[node name="StaticBody3D" type="StaticBody3D" parent="CSGCombiner3D/MurArriere"] +[node name="StaticBody3D" type="StaticBody3D" parent="Murs/MurArriere"] physics_material_override = SubResource("PhysicsMaterial_ospel") -[node name="CollisionShape3D" type="CollisionShape3D" parent="CSGCombiner3D/MurArriere/StaticBody3D"] +[node name="CollisionShape3D" type="CollisionShape3D" parent="Murs/MurArriere/StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.226) shape = SubResource("BoxShape3D_fvwov") -[node name="MurGauche" type="CSGBox3D" parent="CSGCombiner3D"] -transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -5, 2, 0) +[node name="MurGauche" type="CSGBox3D" parent="Murs"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -4.01892, 2, 0) size = Vector3(10, 4, 0.1) -[node name="StaticBody3D" type="StaticBody3D" parent="CSGCombiner3D/MurGauche"] +[node name="StaticBody3D" type="StaticBody3D" parent="Murs/MurGauche"] physics_material_override = SubResource("PhysicsMaterial_ospel") -[node name="CollisionShape3D" type="CollisionShape3D" parent="CSGCombiner3D/MurGauche/StaticBody3D"] +[node name="CollisionShape3D" type="CollisionShape3D" parent="Murs/MurGauche/StaticBody3D"] shape = SubResource("BoxShape3D_fvwov") -[node name="MurDroit" type="CSGBox3D" parent="CSGCombiner3D"] -transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 5, 2, 0) +[node name="MurDroit" type="CSGBox3D" parent="Murs"] +transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, 2.97887, 2, 0) size = Vector3(10, 4, 0.1) -[node name="StaticBody3D" type="StaticBody3D" parent="CSGCombiner3D/MurDroit"] +[node name="StaticBody3D" type="StaticBody3D" parent="Murs/MurDroit"] physics_material_override = SubResource("PhysicsMaterial_ospel") -[node name="CollisionShape3D" type="CollisionShape3D" parent="CSGCombiner3D/MurDroit/StaticBody3D"] +[node name="CollisionShape3D" type="CollisionShape3D" parent="Murs/MurDroit/StaticBody3D"] shape = SubResource("BoxShape3D_fvwov") -[node name="Toit" type="CSGBox3D" parent="CSGCombiner3D"] +[node name="Toit" type="CSGBox3D" parent="Murs"] transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 4, 0) size = Vector3(10, 10, 0.1) [node name="CeillingLight" type="Node3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.185498, 3, -2.68985) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.185498, 3, -2.26568) [node name="HangingLight" type="MeshInstance3D" parent="CeillingLight"] transform = Transform3D(0.025, 0, 0, 0, 0.025, 0, 0, 0, 0.025, 0, 0, 0) @@ -120,7 +120,7 @@ mesh = ExtResource("4_1tc5e") skeleton = NodePath("../..") [node name="SpotLight3D" type="SpotLight3D" parent="CeillingLight"] -transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 0, 0) +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.409277, 0, 0.370178) shadow_enabled = true spot_range = 7.807 spot_angle = 38.57