extends "res://scripts/ads/ads_default.gd" var rng = RandomNumberGenerator.new() # Called when the node enters the scene tree for the first time. func _ready(): $Panel2/Button.disabled = false var images = [ load("res://ressources/assets/NormalAds/PosterCrab2.png") , load("res://ressources/assets/NormalAds/PosterCrab.png") , load("res://ressources/assets/NormalAds/PosterMeow2.png") , load("res://ressources/assets/NormalAds/PosterMeow.png") ] var val = rng.randf_range(0, 4) $Sprite2D.set_texture(images[val]) $Sprite2D.set_offset(Vector2($Sprite2D.texture.get_width() / 2, ($Sprite2D.texture.get_height() / 2) + 30)) func _on_button_pressed(): condition = true print("pressed")