extends CharacterBody3D @onready var head := $Head const SPEED := 5.0 const MOUSE_SENSITIVITY := 0.15 # Called when the node enters the scene tree for the first time. func _ready(): # Trap the cursor on start Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) # Called at each input func _input(event): if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED: # Move the camera axis rotate_y(-deg_to_rad(event.relative.x * MOUSE_SENSITIVITY)) head.rotate_x(-deg_to_rad(event.relative.y * MOUSE_SENSITIVITY)) head.rotation.x = clamp(head.rotation.x, deg_to_rad(-89), deg_to_rad(89)) if event is InputEventMouseButton and event.button_index == 1: # Trap the cursor on click Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) func _physics_process(delta): # Get the input direction and handle the movement/deceleration. var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_backward") var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() if direction: velocity.x = direction.x * SPEED velocity.z = direction.z * SPEED else: velocity.x = move_toward(velocity.x, 0, SPEED) velocity.z = move_toward(velocity.z, 0, SPEED) move_and_slide() # Free cursor if Input.is_action_just_pressed("ui_cancel"): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)