extends Node2D @onready var transition = $Fade_out # Called when the node enters the scene tree for the first time. func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) $off_sound.play() pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_timer_leave_timeout(): get_tree().quit() func _on_timer_fade_timeout(): transition.play("fade_out") pass # Replace with function body.