extends Node2D @onready var transition = $fade # Called when the node enters the scene tree for the first time. func _ready(): Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) transition.play("fade_in") pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_timer_timeout(): $on_sound.play() func _on_on_sound_finished(): get_tree().change_scene_to_file("res://scenes/menu/menu.tscn") pass # Replace with function body.