extends Node2D # Called when the node enters the scene tree for the first time. func _ready(): $Node2D/Node2D/valid_options.set_visible(false) $Node2D/Op/Help_panel/valid_help.set_visible(true) $Node2D/Node2D/Options.set_visible(false) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): pass func _on_button_hlp_pressed(): $Node2D/Node2D/valid_options.set_visible(false) $Node2D/Op/Help_panel/valid_help.set_visible(true) $Node2D/Node2D/Options.set_visible(false) pass # Replace with function body. func _on_button_opt_pressed(): $Node2D/Node2D/valid_options.set_visible(true) $Node2D/Op/Help_panel/valid_help.set_visible(false) $Node2D/Node2D/Options.set_visible(true) pass # Replace with function body. func _on_power_off_pressed(): get_tree().change_scene_to_file("res://scenes/menu/menu.tscn")