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AdBlockNot/scripts/Player.gd

39 lines
1.3 KiB
GDScript

extends CharacterBody3D
@onready var head := $Head
const SPEED := 5.0
const MOUSE_SENSITIVITY := 0.15
# Called when the node enters the scene tree for the first time.
func _ready():
# Trap the cursor on start
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
# Called at each input
func _input(event):
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
# Move the camera axis
rotate_y(-deg_to_rad(event.relative.x * MOUSE_SENSITIVITY))
head.rotate_x(-deg_to_rad(event.relative.y * MOUSE_SENSITIVITY))
head.rotation.x = clamp(head.rotation.x, deg_to_rad(-89), deg_to_rad(89))
if event is InputEventMouseButton and event.button_index == 1:
# Trap the cursor on click
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _physics_process(_delta):
# Get the input direction and handle the movement/deceleration.
var input_dir = Input.get_vector("move_left", "move_right", "move_forward", "move_backward")
var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
if direction:
velocity.x = direction.x * SPEED
velocity.z = direction.z * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
velocity.z = move_toward(velocity.z, 0, SPEED)
move_and_slide()
# Free cursor
if Input.is_action_just_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)