26 lines
854 B
GDScript
26 lines
854 B
GDScript
extends RigidBody3D
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@onready var head := $Head
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const SPEED := 1200.0
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const MOUSE_SENSITIVITY := 0.15
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Change input mode
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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# Called at each input
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func _input(event):
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if event is InputEventMouseMotion:
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rotate_y(-deg_to_rad(event.relative.x * MOUSE_SENSITIVITY))
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head.rotate_x(-deg_to_rad(event.relative.y * MOUSE_SENSITIVITY))
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head.rotation.x = clamp(head.rotation.x, deg_to_rad(-89), deg_to_rad(89))
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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# Movement
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var input := Vector3.ZERO
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input.x = Input.get_axis("move_left", "move_right")
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input.z = Input.get_axis("move_forward", "move_backward")
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apply_central_force(basis * input.normalized() * SPEED * delta)
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