20 lines
471 B
GDScript
20 lines
471 B
GDScript
extends Control
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var window = preload("res://scenes/game/windows/Windows.tscn")
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var instance = window.instantiate()
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func new_ads():
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instance.position = Vector2(10.0, 5.0)
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var _size = instance.get_rect()
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print(_size)
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add_child(instance) # Replace with function body.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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new_ads()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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