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AdBlockNot/scripts/Player.gd

34 lines
1.2 KiB
GDScript

extends RigidBody3D
@onready var head := $Head
const SPEED := 1200.0
const MOUSE_SENSITIVITY := 0.15
# Called when the node enters the scene tree for the first time.
func _ready():
# Change input mode
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
# Called at each input
func _input(event):
if event is InputEventMouseMotion and Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
# Move the camera axis
rotate_y(-deg_to_rad(event.relative.x * MOUSE_SENSITIVITY))
head.rotate_x(-deg_to_rad(event.relative.y * MOUSE_SENSITIVITY))
head.rotation.x = clamp(head.rotation.x, deg_to_rad(-89), deg_to_rad(89))
if event is InputEventMouseButton and event.button_index == 1:
# Trap the cursor on click
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
# Movement
var input := Vector3.ZERO
input.x = Input.get_axis("move_left", "move_right")
input.z = Input.get_axis("move_forward", "move_backward")
apply_central_force(basis * input.normalized() * SPEED * delta)
# Free cursor
if Input.is_action_just_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)