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AdBlockNot/scripts/game.gd
2024-01-28 22:30:48 +01:00

98 lines
2.2 KiB
GDScript

extends Control
var ads_scene = []
var ads = []
var level = [10, 15, 25]
var nlevel = 0
var nb = 10
func new_ads():
print("her")
randomize()
var _range = randi_range(0, ads_scene.size() - 1)
print(_range)
var instance = ads_scene[_range].instantiate()
$GamesAreUnderThisNode.add_sibling(instance)
var _scale = Vector2(0.5, 0.5)
instance.scale = _scale
var _size = instance.get_size() * _scale
print(_size)
instance.position.x = randf_range(1, get_viewport_rect().size.x - (_size.x))
instance.position.y = randf_range(1, get_viewport_rect().size.y - (_size.y * 1.5))
ads.push_back(instance)
print(instance.position)
# Called when the node enters the scene tree for the first time.
func load_scene():
for scene in [ "res://scenes/game/ads/ads_music.tscn"
, "res://scenes/game/ads/ads_normal.tscn"
, "res://scenes/game/ads/ads_operation.tscn"
, "res://scenes/game/ads/ads_pair.tscn"
, "res://scenes/game/ads/ads_roll.tscn"
, "res://scenes/game/ads/ads_sexy_robot.tscn"
, "res://scenes/game/ads/ads_weather.tscn" ]:
ads_scene.push_back(load(scene))
func _input(event):
if event.is_action_pressed("ui_cancel"):
if ($Rules.visible):
$Rules.set_visible(false)
$Timer.start()
else:
$Rules.set_visible(true)
$Timer.stop()
func newLevel():
for n in nb:
new_ads()
Reset_Timer()
$Timer.start()
func _ready():
load_scene()
print(ads_scene)
if Global.mode == 1 :
nb = level[nlevel]
if Global.mode == 2 :
pass
newLevel()
var seconds := 0
var Dsecond := 45
func win():
for ad in ads:
if ad.visible == true :
return false
if Global.mode == 1 :
nlevel +=1
if nlevel < 3:
nb = level[nlevel]
newLevel()
return false
return true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func lose():
return seconds == 0
func _process(_delta):
if lose():
$Timer.stop()
get_tree().change_scene_to_file("res://scenes/game/defeat.tscn")
if win():
if Global.mode == 1 :
$Timer.stop()
get_tree().change_scene_to_file("res://scenes/game/victory.tscn")
if Global.mode == 2 :
nb +=5
newLevel()
func _on_timer_timeout():
$Label.text = str(seconds)
seconds -=1
func Reset_Timer():
seconds=Dsecond