29 lines
742 B
GDScript
29 lines
742 B
GDScript
extends Node2D
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready():
|
|
$Menu/Options/Rules.set_visible(false)
|
|
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(_delta):
|
|
pass
|
|
|
|
|
|
func _on_power_off_pressed():
|
|
get_tree().change_scene_to_file("res://scenes/menu/leaving_scene.tscn")
|
|
|
|
func _on_normal_start_pressed():
|
|
#get_tree().change_scene_to_file("")
|
|
pass # Replace with function body.
|
|
|
|
func _on_infinite_start_pressed():
|
|
get_tree().change_scene_to_file("res://scenes/game/screen.tscn")
|
|
|
|
func _on_options_pressed():
|
|
$Menu/Options/Rules.set_visible(true)
|
|
|
|
func _on_close_pressed():
|
|
$Menu/Options/Rules.set_visible(false)
|