34 lines
967 B
GDScript3
34 lines
967 B
GDScript3
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extends Area2D
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var is_dragging = false
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var grabbed_offset = Vector2()
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onready var window = $"../.."
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func drag_change_state():
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is_dragging = !is_dragging
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grabbed_offset = window.get_position() - get_global_mouse_position()
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func _process(_delta) -> void:
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if is_dragging:
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window.set_position(get_global_mouse_position() + grabbed_offset)
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func _on_Area2D_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
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if event is InputEventMouseButton:
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event = event as InputEventMouseButton
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if event.pressed and event.button_index == BUTTON_LEFT:
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drag_change_state()
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elif event.button_index == BUTTON_LEFT and !event.pressed:
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drag_change_state()
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func _on_Area2D2_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
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if event is InputEventMouseButton:
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event = event as InputEventMouseButton
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if event.pressed and event.button_index == BUTTON_LEFT:
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drag_change_state()
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window.visible = !window.visible
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