WIP: texture changement button
This commit is contained in:
parent
a0eb8b9225
commit
225c912f2b
26 changed files with 334 additions and 15 deletions
BIN
Assets/skin_assets/VCR_OSD_MONO_1.001.ttf
(Stored with Git LFS)
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Assets/skin_assets/VCR_OSD_MONO_1.001.ttf
(Stored with Git LFS)
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Assets/skin_assets/button_focus.png
(Stored with Git LFS)
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Assets/skin_assets/button_focus.png
(Stored with Git LFS)
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Assets/skin_assets/button_focus.png.import
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Assets/skin_assets/button_focus.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/button_focus.png-e1981e994155ca422d4d953f4af77164.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/skin_assets/button_focus.png"
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dest_files=[ "res://.import/button_focus.png-e1981e994155ca422d4d953f4af77164.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
Assets/skin_assets/button_normal.png
(Stored with Git LFS)
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Assets/skin_assets/button_normal.png
(Stored with Git LFS)
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Assets/skin_assets/button_normal.png.import
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Assets/skin_assets/button_normal.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/button_normal.png-7ceacf3d6625a4e76f581d0ae1258671.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/skin_assets/button_normal.png"
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dest_files=[ "res://.import/button_normal.png-7ceacf3d6625a4e76f581d0ae1258671.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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Assets/skin_assets/button_pressed.png
(Stored with Git LFS)
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Assets/skin_assets/button_pressed.png
(Stored with Git LFS)
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Assets/skin_assets/button_pressed.png.import
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Assets/skin_assets/button_pressed.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/button_pressed.png-501e49eae0845aa00c0264094791a5b9.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/skin_assets/button_pressed.png"
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dest_files=[ "res://.import/button_pressed.png-501e49eae0845aa00c0264094791a5b9.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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0
Assets/tmp.png.import
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Assets/tmp.png.import
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Assets/tmp1.png.import
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Assets/tmp1.png.import
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Assets/tmp2.png.import
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Assets/tmp2.png.import
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Assets/tmp3.png.import
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Assets/tmp3.png.import
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Assets/tres_button/hover.tres
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Assets/tres_button/hover.tres
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[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
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[ext_resource path="res://Assets/skin_assets/button_focus.png" type="Texture" id=1]
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[resource]
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texture = ExtResource( 1 )
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region_rect = Rect2( 0, 0, 16, 16 )
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margin_left = 10.0
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margin_right = 10.0
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margin_top = 2.0
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margin_bottom = 5.0
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Assets/tres_button/normal.tres
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Assets/tres_button/normal.tres
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[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
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[ext_resource path="res://Assets/skin_assets/button_normal.png" type="Texture" id=1]
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[resource]
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texture = ExtResource( 1 )
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region_rect = Rect2( 0, 0, 16, 16 )
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margin_left = 10.0
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margin_right = 10.0
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margin_top = 2.0
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margin_bottom = 5.0
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Assets/tres_button/pressed.tres
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Assets/tres_button/pressed.tres
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[gd_resource type="StyleBoxTexture" load_steps=2 format=2]
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[ext_resource path="res://Assets/skin_assets/button_pressed.png" type="Texture" id=1]
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[resource]
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texture = ExtResource( 1 )
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region_rect = Rect2( 0, 0, 16, 16 )
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margin_left = 10.0
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margin_right = 10.0
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margin_top = 2.0
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margin_bottom = 5.0
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BIN
Assets/windows.png
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Assets/windows.png
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Assets/windows.png.import
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Assets/windows.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/windows.png-57bc7ca67ed2fd90bf67137af0c36b14.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/windows.png"
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dest_files=[ "res://.import/windows.png-57bc7ca67ed2fd90bf67137af0c36b14.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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0
Characters/Player.tscn
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Characters/Player.tscn
Executable file → Normal file
8
Characters/Villain.gd
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Characters/Villain.gd
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@ -3,11 +3,16 @@ extends Node2D
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onready var me = $AnimatedSprite
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onready var timer
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var limit_random
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var rng = RandomNumberGenerator.new()
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onready var button = $"../Button/"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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timer = 0
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rng.randomize()
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limit_random = rng.randi_range(2, 10)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -16,8 +21,9 @@ func _process(delta):
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match me.get_frame():
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0:
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# Vert
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if timer >= 5:
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if timer >= limit_random:
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timer = 0
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limit_random = rng.randi_range(2, 10)
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me.set_frame(1)
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1:
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# Orange
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Characters/Villain.tscn
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Characters/Villain.tscn
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Scenes/Button_Node2D.gd
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Scenes/Button_Node2D.gd
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extends Button
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onready var villain = $"../Villain/AnimatedSprite"
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var etat
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var _texture1 = load("res://Assets//skin_assets/button_normal.png")
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var _texture2 = load("res://Assets//skin_assets/button_pressed.png")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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etat = false
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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func _process(_delta):
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match villain.get_frame():
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2:
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if(etat) : print("non")
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else: print("caché")
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_:
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if(etat) : print("oui")
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else: print("caché")
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# pass
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func _on_Button_pressed():
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match villain.get_frame():
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2:
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print("non")
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_:
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print("oui")
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etat = !etat
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"""
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if(etat) :
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self.StyleBoxTexture.set_texture(_texture1) # reste appuyé
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else :
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self.StyleBoxTexture.set_texture(_texture2) # pas appuyé
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"""
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""" """
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27
Scenes/Node2D.tscn
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Scenes/Node2D.tscn
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[gd_scene load_steps=5 format=2]
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Characters/Player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Characters/Villain.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/Button_Node2D.gd" type="Script" id=3]
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[ext_resource path="res://Assets/windows.png" type="Texture" id=4]
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[ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=5]
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[ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=6]
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[ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=7]
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[sub_resource type="Theme" id=1]
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[node name="Node2D" type="Node2D"]
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[node name="Player" parent="." instance=ExtResource( 1 )]
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visible = false
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position = Vector2( 719, 386 )
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script = null
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[node name="Button" type="Button" parent="."]
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margin_left = 654.0
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margin_top = 288.0
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margin_right = 784.0
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margin_bottom = 322.0
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margin_left = 462.0
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margin_top = 361.0
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margin_right = 592.0
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margin_bottom = 395.0
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theme = SubResource( 1 )
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custom_colors/font_color = Color( 0.27451, 0.207843, 0.207843, 1 )
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custom_styles/hover = ExtResource( 5 )
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custom_styles/pressed = ExtResource( 7 )
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custom_styles/normal = ExtResource( 6 )
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text = "CLIQUE MOI"
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script = ExtResource( 3 )
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[node name="Villain" parent="." instance=ExtResource( 2 )]
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position = Vector2( 276, 189 )
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position = Vector2( 943, 639 )
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[node name="Windows" type="Sprite" parent="."]
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visible = false
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position = Vector2( 512, 358 )
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z_index = -3
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texture = ExtResource( 4 )
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[connection signal="pressed" from="Button" to="Button" method="_on_Button_pressed"]
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Scenes/Screen_Menu.gd
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Scenes/Screen_Menu.gd
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_PlayButton_pressed():
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print("ici")
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get_tree().change_scene("res://Scenes/Node2D.tscn")
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func _on_Help_Button_pressed():
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print("help")
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func _on_Quit_Button_pressed():
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get_tree().quit()
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# Replace with function body.
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Scenes/menu.tscn
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Scenes/menu.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://Assets/windows.png" type="Texture" id=1]
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[ext_resource path="res://Assets/skin_assets/VCR_OSD_MONO_1.001.ttf" type="DynamicFontData" id=2]
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[ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=3]
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[ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=4]
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[ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=5]
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[ext_resource path="res://Scenes/Screen_Menu.gd" type="Script" id=6]
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[sub_resource type="DynamicFont" id=1]
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size = 34
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outline_color = Color( 0.298039, 0.0745098, 0.0745098, 1 )
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font_data = ExtResource( 2 )
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[node name="Node2D" type="Node2D"]
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[node name="Windows" type="Sprite" parent="."]
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position = Vector2( 512, 360 )
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z_index = -2
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texture = ExtResource( 1 )
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[node name="MenuButton" type="MenuButton" parent="."]
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margin_left = 480.0
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margin_top = 232.0
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margin_right = 584.0
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margin_bottom = 392.0
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script = ExtResource( 6 )
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[node name="VBoxContainer" type="VBoxContainer" parent="MenuButton"]
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margin_left = -24.0
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margin_top = 40.0
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margin_right = 76.0
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margin_bottom = 203.0
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custom_constants/separation = 26
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alignment = 1
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[node name="PlayButton" type="Button" parent="MenuButton/VBoxContainer"]
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margin_right = 100.0
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margin_bottom = 37.0
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custom_colors/font_color = Color( 0.34902, 0.313726, 0.313726, 1 )
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custom_fonts/font = SubResource( 1 )
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custom_styles/hover = ExtResource( 3 )
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custom_styles/pressed = ExtResource( 5 )
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custom_styles/normal = ExtResource( 4 )
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text = "PLAY"
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[node name="Help_Button" type="Button" parent="MenuButton/VBoxContainer"]
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margin_top = 63.0
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margin_right = 100.0
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margin_bottom = 100.0
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custom_colors/font_color = Color( 0.34902, 0.313726, 0.313726, 1 )
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custom_fonts/font = SubResource( 1 )
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custom_styles/hover = ExtResource( 3 )
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custom_styles/pressed = ExtResource( 5 )
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custom_styles/normal = ExtResource( 4 )
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text = "HELP"
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[node name="Quit_Button" type="Button" parent="MenuButton/VBoxContainer"]
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margin_top = 126.0
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margin_right = 100.0
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margin_bottom = 163.0
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custom_colors/font_color = Color( 0.34902, 0.313726, 0.313726, 1 )
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custom_fonts/font = SubResource( 1 )
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custom_styles/hover = ExtResource( 3 )
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custom_styles/pressed = ExtResource( 5 )
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custom_styles/normal = ExtResource( 4 )
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text = "QUIT"
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[connection signal="pressed" from="MenuButton/VBoxContainer/PlayButton" to="MenuButton" method="_on_PlayButton_pressed"]
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[connection signal="pressed" from="MenuButton/VBoxContainer/Help_Button" to="MenuButton" method="_on_Help_Button_pressed"]
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[connection signal="pressed" from="MenuButton/VBoxContainer/Quit_Button" to="MenuButton" method="_on_Quit_Button_pressed"]
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0
default_env.tres
Executable file → Normal file
0
default_env.tres
Executable file → Normal file
0
icon.png.import
Executable file → Normal file
0
icon.png.import
Executable file → Normal file
4
project.godot
Executable file → Normal file
4
project.godot
Executable file → Normal file
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@ -11,13 +11,13 @@ config_version=4
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[application]
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||||
|
||||
config/name="Gja"
|
||||
run/main_scene="res://Scenes/Node2D.tscn"
|
||||
run/main_scene="res://Scenes/menu.tscn"
|
||||
config/icon="res://icon.png"
|
||||
|
||||
[display]
|
||||
|
||||
window/size/height=720
|
||||
window/size/resizable=false
|
||||
window/size/fullscreen=true
|
||||
|
||||
[gui]
|
||||
|
||||
|
|
Reference in a new issue