Refactoring, add types and WIP directories
This commit is contained in:
parent
f5db6bcbc0
commit
2ed6ec6ee3
13 changed files with 87 additions and 49 deletions
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@ -1,10 +0,0 @@
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[gd_scene load_steps=2 format=2]
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[ext_resource path="res://Assets/tmp.png" type="Texture" id=1]
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[node name="Player" type="Node2D"]
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script = ExtResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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scale = Vector2( 3.34375, 3.03125 )
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texture = ExtResource( 1 )
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@ -13,20 +13,20 @@ var next = false
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready() -> void:
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rng.randomize()
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reset_timer()
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me.play(animations[0])
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func reset_timer():
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func reset_timer() -> void:
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timer = 0
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limit_random = rng.randi_range(2, 10)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta) -> void:
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timer += delta
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var max_frame = me.frames.get_frame_count(me.animation) - 1
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@ -39,7 +39,7 @@ func _process(delta):
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# Jump to next animation at the end of the current one
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func check_next_animframe(max_frame, next_animation):
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func check_next_animframe(max_frame, next_animation) -> void:
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if me.frame == 0 and next:
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me.play(next_animation)
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next = false
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@ -3,7 +3,7 @@
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[ext_resource path="res://Assets/oeil/0.png" type="Texture" id=1]
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[ext_resource path="res://Assets/oeil/1.png" type="Texture" id=2]
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[ext_resource path="res://Assets/oeil/3.png" type="Texture" id=3]
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[ext_resource path="res://Characters/Villain.gd" type="Script" id=4]
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[ext_resource path="res://Characters/Scripts/Villain.gd" type="Script" id=4]
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[ext_resource path="res://Assets/oeil/4.png" type="Texture" id=5]
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[ext_resource path="res://Assets/oeil/5.png" type="Texture" id=6]
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[ext_resource path="res://Assets/oeil/6.png" type="Texture" id=7]
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21
Elements/Directory.tscn
Executable file
21
Elements/Directory.tscn
Executable file
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@ -0,0 +1,21 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Assets/tmp.png" type="Texture" id=1]
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[ext_resource path="res://Elements/Scripts/Directory.gd" type="Script" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 16, 16 )
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[node name="Node2D" type="Node2D"]
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="Area2D" type="Area2D" parent="."]
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script = ExtResource( 2 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource( 1 )
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[connection signal="mouse_entered" from="Area2D" to="Area2D" method="_on_Area2D_mouse_entered"]
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[connection signal="mouse_exited" from="Area2D" to="Area2D" method="_on_Area2D_mouse_exited"]
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11
Elements/Scripts/Directory.gd
Executable file
11
Elements/Scripts/Directory.gd
Executable file
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extends Area2D
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func _on_Area2D_mouse_entered() -> void:
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print("coucou")
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Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
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func _on_Area2D_mouse_exited() -> void:
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print("bye")
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Input.set_default_cursor_shape(Input.CURSOR_ARROW)
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@ -1,8 +1,8 @@
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://Characters/Villain.tscn" type="PackedScene" id=1]
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[ext_resource path="res://Characters/Player.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/Button_Node2D.gd" type="Script" id=3]
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[ext_resource path="res://Elements/Directory.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Scenes/Scripts/Button_Node2D.gd" type="Script" id=3]
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[ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=4]
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[ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=5]
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[ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=6]
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@ -13,10 +13,11 @@
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[node name="Node2D" type="Node2D"]
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[node name="Player" parent="." instance=ExtResource( 2 )]
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[node name="Windows" type="Sprite" parent="."]
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visible = false
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position = Vector2( 719, 386 )
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script = null
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position = Vector2( 512, 358 )
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z_index = -3
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texture = ExtResource( 7 )
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[node name="Button" type="Button" parent="."]
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margin_left = 431.0
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@ -24,7 +25,8 @@ margin_top = 349.0
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margin_right = 651.0
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margin_bottom = 386.0
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theme = SubResource( 1 )
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custom_colors/font_color = Color( 0.27451, 0.207843, 0.207843, 1 )
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custom_colors/font_color_disabled = Color( 0, 0, 0, 1 )
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custom_colors/font_color = Color( 0.34902, 0.313726, 0.313726, 1 )
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custom_fonts/font = ExtResource( 8 )
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custom_styles/hover = ExtResource( 6 )
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custom_styles/pressed = ExtResource( 5 )
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@ -36,10 +38,24 @@ script = ExtResource( 3 )
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position = Vector2( 871, 589 )
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scale = Vector2( 0.2, 0.2 )
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[node name="Windows" type="Sprite" parent="."]
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visible = false
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position = Vector2( 512, 358 )
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z_index = -3
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texture = ExtResource( 7 )
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[node name="Directories" type="Node2D" parent="."]
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[node name="Directory1" parent="Directories" instance=ExtResource( 2 )]
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position = Vector2( 40, 130 )
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[node name="Directory2" parent="Directories" instance=ExtResource( 2 )]
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position = Vector2( 40, 180 )
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[node name="Directory3" parent="Directories" instance=ExtResource( 2 )]
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position = Vector2( 40, 230 )
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[node name="Directory4" parent="Directories" instance=ExtResource( 2 )]
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position = Vector2( 40, 280 )
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[node name="Directory5" parent="Directories" instance=ExtResource( 2 )]
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position = Vector2( 40, 330 )
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[node name="Directory6" parent="Directories" instance=ExtResource( 2 )]
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position = Vector2( 40, 380 )
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[connection signal="pressed" from="Button" to="Button" method="_on_Button_pressed"]
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@ -1,5 +0,0 @@
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extends Node2D
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func _on_RestartButton_pressed():
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get_tree().change_scene("res://Scenes/Menu.tscn")
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@ -1,13 +0,0 @@
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extends Control
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func _on_PlayButton_pressed():
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get_tree().change_scene("res://Scenes/DesktopScreen.tscn")
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func _on_Help_Button_pressed():
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print("help me")
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func _on_Quit_Button_pressed():
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get_tree().quit()
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@ -9,13 +9,13 @@ const texture_released = preload("res://Assets/skin_assets/button_pressed.png")
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# Called every frame. '_delta' is the elapsed time since the previous frame.
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func _process(_delta):
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func _process(_delta) -> void:
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if etat:
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if villain.animation == villain_animations[-1]:
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get_tree().change_scene("res://Scenes/GameOver.tscn")
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assert(get_tree().change_scene("res://Scenes/GameOver.tscn") == OK)
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func _on_Button_pressed():
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func _on_Button_pressed() -> void:
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etat = !etat
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var new_stylebox_normal = self.get_stylebox("normal").duplicate()
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if etat:
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5
Scenes/Scripts/GameOver.gd
Executable file
5
Scenes/Scripts/GameOver.gd
Executable file
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extends Node2D
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func _on_RestartButton_pressed() -> void:
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assert(get_tree().change_scene("res://Scenes/Menu.tscn") == OK)
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13
Scenes/Scripts/Screen_Menu.gd
Executable file
13
Scenes/Scripts/Screen_Menu.gd
Executable file
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extends Control
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func _on_PlayButton_pressed() -> void:
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assert(get_tree().change_scene("res://Scenes/DesktopScreen.tscn") == OK)
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func _on_Help_Button_pressed() -> void:
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print("help me")
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func _on_Quit_Button_pressed() -> void:
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get_tree().quit()
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@ -1,6 +1,6 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Scenes/GameOver.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Scripts/GameOver.gd" type="Script" id=1]
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[ext_resource path="res://Assets/skin_assets/menu_font.tres" type="DynamicFont" id=2]
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[ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=3]
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[ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=4]
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@ -1,6 +1,6 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Scenes/Screen_Menu.gd" type="Script" id=1]
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[ext_resource path="res://Scenes/Scripts/Screen_Menu.gd" type="Script" id=1]
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[ext_resource path="res://Assets/skin_assets/menu_font.tres" type="DynamicFont" id=2]
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[ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=3]
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[ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=4]
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