gdformat
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parent
ad43444126
commit
3c6025811b
2 changed files with 16 additions and 13 deletions
19
Scenes/Button_Node2D.gd
Normal file → Executable file
19
Scenes/Button_Node2D.gd
Normal file → Executable file
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@ -1,7 +1,7 @@
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extends Button
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onready var villain = $"../Villain/AnimatedSprite"
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var etat
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var etat
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var _texture1 = load("res://Assets//skin_assets/button_normal.png")
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var _texture2 = load("res://Assets//skin_assets/button_pressed.png")
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@ -9,19 +9,22 @@ var _texture2 = load("res://Assets//skin_assets/button_pressed.png")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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etat = false
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pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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match villain.get_frame():
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2:
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if(etat) : print("non")
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else: print("caché")
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if etat:
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print("non")
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else:
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print("caché")
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_:
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if(etat) : print("oui")
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else: print("caché")
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# pass
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if etat:
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print("oui")
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else:
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print("caché")
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func _on_Button_pressed():
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@ -33,5 +36,3 @@ func _on_Button_pressed():
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self.StyleBoxTexture.set_texture(_texture2) # pas appuyé
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"""
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""" """
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@ -1,8 +1,9 @@
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -13,11 +14,12 @@ func _ready():
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func _on_PlayButton_pressed():
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print("ici")
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get_tree().change_scene("res://Scenes/Node2D.tscn")
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func _on_Help_Button_pressed():
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print("help")
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print("help")
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func _on_Quit_Button_pressed():
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get_tree().quit()
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# Replace with function body.
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# Replace with function body.
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