This commit is contained in:
Mylloon 2023-02-25 14:17:42 +01:00
parent ad43444126
commit 3c6025811b
Signed by: Anri
GPG key ID: A82D63DFF8D1317F
2 changed files with 16 additions and 13 deletions

17
Scenes/Button_Node2D.gd Normal file → Executable file
View file

@ -9,19 +9,22 @@ var _texture2 = load("res://Assets//skin_assets/button_pressed.png")
# Called when the node enters the scene tree for the first time.
func _ready():
etat = false
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
match villain.get_frame():
2:
if(etat) : print("non")
else: print("caché")
if etat:
print("non")
else:
print("caché")
_:
if(etat) : print("oui")
else: print("caché")
# pass
if etat:
print("oui")
else:
print("caché")
func _on_Button_pressed():
@ -33,5 +36,3 @@ func _on_Button_pressed():
self.StyleBoxTexture.set_texture(_texture2) # pas appuyé
"""
""" """

View file

@ -1,8 +1,9 @@
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
@ -18,6 +19,7 @@ func _on_PlayButton_pressed():
func _on_Help_Button_pressed():
print("help")
func _on_Quit_Button_pressed():
get_tree().quit()
# Replace with function body.
# Replace with function body.