Add button returning to the main menu
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parent
ce23571af9
commit
3c87d06d94
2 changed files with 34 additions and 7 deletions
5
Scenes/GameOver.gd
Executable file
5
Scenes/GameOver.gd
Executable file
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@ -0,0 +1,5 @@
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extends Node2D
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func _on_RestartButton_pressed():
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get_tree().change_scene("res://Scenes/menu.tscn")
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@ -1,20 +1,42 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Assets/windows.png" type="Texture" id=1]
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[ext_resource path="res://Assets/skin_assets/menu_font.tres" type="DynamicFont" id=2]
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[ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=3]
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[ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=4]
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[ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=5]
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[ext_resource path="res://Scenes/GameOver.gd" type="Script" id=6]
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[node name="Node2D" type="Node2D"]
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script = ExtResource( 6 )
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[node name="Windows" type="Sprite" parent="."]
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position = Vector2( 512, 360 )
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z_index = -2
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texture = ExtResource( 1 )
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[node name="Label" type="Label" parent="."]
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margin_left = 393.0
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margin_top = 329.0
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margin_right = 693.0
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margin_bottom = 359.0
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[node name="LabelGameOver" type="Label" parent="."]
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margin_left = 427.0
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margin_top = 338.0
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margin_right = 609.0
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margin_bottom = 368.0
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = ExtResource( 2 )
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text = "RATIO GAME OVER"
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text = "GAME OVER"
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[node name="RestartButton" type="Button" parent="."]
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margin_left = 258.0
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margin_top = 395.0
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margin_right = 778.0
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margin_bottom = 432.0
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custom_colors/font_color = Color( 0.34902, 0.313726, 0.313726, 1 )
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custom_fonts/font = ExtResource( 2 )
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custom_styles/hover = ExtResource( 5 )
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custom_styles/pressed = ExtResource( 4 )
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custom_styles/normal = ExtResource( 3 )
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text = "Revenir au menu principal"
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__meta__ = {
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"_edit_use_anchors_": true
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}
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[connection signal="pressed" from="RestartButton" to="." method="_on_RestartButton_pressed"]
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