fix font and fix first bug !!
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8f920f93b9
commit
82e11bcfb2
6 changed files with 38 additions and 6 deletions
8
Assets/skin_assets/dir_font.tres
Executable file
8
Assets/skin_assets/dir_font.tres
Executable file
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@ -0,0 +1,8 @@
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[gd_resource type="DynamicFont" load_steps=2 format=2]
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[ext_resource path="res://Assets/skin_assets/VCR_OSD_MONO_1.001.ttf" type="DynamicFontData" id=1]
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[resource]
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size = 20
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outline_color = Color( 0.298039, 0.0745098, 0.0745098, 1 )
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font_data = ExtResource( 1 )
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@ -1,7 +1,8 @@
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[gd_scene load_steps=3 format=2]
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://Assets/dossier/0.png" type="Texture" id=1]
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[ext_resource path="res://Elements/Scripts/Directory.gd" type="Script" id=2]
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[ext_resource path="res://Assets/skin_assets/dir_font.tres" type="DynamicFont" id=3]
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[node name="Node2D" type="Node2D"]
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z_index = 3
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@ -16,4 +17,12 @@ script = ExtResource( 2 )
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
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polygon = PoolVector2Array( -29, -23, -13, -23, -13, -27, -9, -27, -9, -31, -4, -31, -4, -35, 17, -35, 17, -31, 29, -31, 29, -27, 33, -27, 33, -15, 38, -15, 38, -11, 42, -11, 42, -2, 37, -2, 37, 11, 33, 11, 33, 23, 29, 23, 29, 27, 21, 27, 21, 31, 4, 31, 4, 35, -29, 35, -29, 31, -33, 31, -33, 19, -37, 19, -37, -2, -42, -2, -42, -15, -37, -15, -37, -19, -29, -19 )
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[node name="Label" type="Label" parent="."]
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margin_left = -42.0
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margin_top = 35.0
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margin_right = 72.0
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margin_bottom = 59.0
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custom_fonts/font = ExtResource( 3 )
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text = "Dossier"
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[connection signal="input_event" from="Area2D" to="Area2D" method="_on_Area2D_input_event"]
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@ -1,6 +1,7 @@
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extends Area2D
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onready var screen = $"../Screen"
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onready var sprite = $"../Sprite"
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func _on_Area2D_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
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@ -8,3 +9,4 @@ func _on_Area2D_input_event(_viewport: Node, event: InputEvent, _shape_idx: int)
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event = event as InputEventMouseButton
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if event.pressed and event.button_index == BUTTON_LEFT:
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screen.visible = true
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sprite.modulate = Color(0.66, 0.51, 0.85) # shade
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@ -4,6 +4,7 @@ var is_dragging = false
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var grabbed_offset = Vector2()
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onready var window = $"../.."
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onready var folder_icon = $"../../../Sprite"
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func drag_change_state():
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@ -13,7 +14,11 @@ func drag_change_state():
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func _process(_delta) -> void:
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if is_dragging:
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window.set_position(get_global_mouse_position() + grabbed_offset)
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var new_pos = get_global_mouse_position() + grabbed_offset
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if new_pos.x > 300:
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window.set_position(new_pos)
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else:
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drag_change_state()
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func _on_Area2D_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
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@ -30,4 +35,5 @@ func _on_Area2D2_input_event(_viewport: Node, event: InputEvent, _shape_idx: int
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event = event as InputEventMouseButton
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if event.pressed and event.button_index == BUTTON_LEFT:
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drag_change_state()
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window.visible = !window.visible
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window.visible = false
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folder_icon.modulate = Color(1, 1, 1) # reset shade
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@ -48,4 +48,11 @@ position = Vector2( 73, 147 )
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visible = false
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position = Vector2( 396, 195 )
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[node name="Directory2" parent="Directories" instance=ExtResource( 2 )]
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position = Vector2( 73, 258 )
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[node name="Screen" parent="Directories/Directory2" instance=ExtResource( 9 )]
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visible = false
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position = Vector2( 396, 195 )
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[connection signal="pressed" from="Button" to="Button" method="_on_Button_pressed"]
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@ -1,11 +1,11 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://Scenes/Scripts/GameOver.gd" type="Script" id=1]
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[ext_resource path="res://Assets/skin_assets/menu_font.tres" type="DynamicFont" id=2]
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[ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=3]
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[ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=4]
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[ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=5]
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[ext_resource path="res://Assets/windows/windows.png" type="Texture" id=6]
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[ext_resource path="res://Assets/skin_assets/menu_font.tres" type="DynamicFont" id=7]
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[node name="Node2D" type="Node2D"]
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script = ExtResource( 1 )
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@ -21,7 +21,7 @@ margin_top = 338.0
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margin_right = 609.0
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margin_bottom = 368.0
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custom_colors/font_color = Color( 0, 0, 0, 1 )
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custom_fonts/font = ExtResource( 2 )
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custom_fonts/font = ExtResource( 7 )
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text = "GAME OVER"
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[node name="RestartButton" type="Button" parent="."]
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@ -31,7 +31,7 @@ margin_right = 724.0
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margin_bottom = 445.0
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custom_colors/font_color = Color( 1, 1, 1, 1 )
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custom_colors/font_color_hover = Color( 0.941176, 0.690196, 0.403922, 1 )
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custom_fonts/font = ExtResource( 2 )
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custom_fonts/font = ExtResource( 7 )
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custom_styles/hover = ExtResource( 5 )
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custom_styles/pressed = ExtResource( 4 )
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custom_styles/normal = ExtResource( 3 )
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