* Add cursors, background and new buttons

* Start implementation of desktop
This commit is contained in:
Mylloon 2023-02-26 13:12:38 +01:00
parent 255e813555
commit 8f920f93b9
Signed by: Anri
GPG key ID: A82D63DFF8D1317F
28 changed files with 391 additions and 39 deletions

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4
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@ -1,10 +1,10 @@
[gd_resource type="StyleBoxTexture" load_steps=2 format=2] [gd_resource type="StyleBoxTexture" load_steps=2 format=2]
[ext_resource path="res://Assets/skin_assets/button_focus.png" type="Texture" id=1] [ext_resource path="res://Assets/tres_button/hover-pressed.png" type="Texture" id=1]
[resource] [resource]
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 16, 16 ) region_rect = Rect2( 0, 0, 730, 204 )
margin_left = 10.0 margin_left = 10.0
margin_right = 10.0 margin_right = 10.0
margin_top = 2.0 margin_top = 2.0

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[ext_resource path="res://Assets/skin_assets/button_normal.png" type="Texture" id=1] [ext_resource path="res://Assets/tres_button/normal.png" type="Texture" id=1]
[resource] [resource]
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 16, 16 ) region_rect = Rect2( 0, 0, 730, 204 )
margin_left = 10.0 margin_left = 10.0
margin_right = 10.0 margin_right = 10.0
margin_top = 2.0 margin_top = 2.0

4
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[gd_resource type="StyleBoxTexture" load_steps=2 format=2] [gd_resource type="StyleBoxTexture" load_steps=2 format=2]
[ext_resource path="res://Assets/skin_assets/button_pressed.png" type="Texture" id=1] [ext_resource path="res://Assets/tres_button/hover-pressed.png" type="Texture" id=1]
[resource] [resource]
texture = ExtResource( 1 ) texture = ExtResource( 1 )
region_rect = Rect2( 0, 0, 16, 16 ) region_rect = Rect2( 0, 0, 730, 204 )
margin_left = 10.0 margin_left = 10.0
margin_right = 10.0 margin_right = 10.0
margin_top = 2.0 margin_top = 2.0

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@ -1,19 +1,19 @@
[gd_scene load_steps=3 format=2] [gd_scene load_steps=3 format=2]
[ext_resource path="res://Assets/dossier/0.png" type="Texture" id=1]
[ext_resource path="res://Elements/Scripts/Directory.gd" type="Script" id=2] [ext_resource path="res://Elements/Scripts/Directory.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
[node name="Node2D" type="Node2D"] [node name="Node2D" type="Node2D"]
z_index = 3
[node name="Sprite" type="Sprite" parent="."] [node name="Sprite" type="Sprite" parent="."]
scale = Vector2( 1.5, 1.5 ) scale = Vector2( 0.1, 0.1 )
texture = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="."] [node name="Area2D" type="Area2D" parent="."]
script = ExtResource( 2 ) script = ExtResource( 2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Area2D"]
shape = SubResource( 1 ) polygon = PoolVector2Array( -29, -23, -13, -23, -13, -27, -9, -27, -9, -31, -4, -31, -4, -35, 17, -35, 17, -31, 29, -31, 29, -27, 33, -27, 33, -15, 38, -15, 38, -11, 42, -11, 42, -2, 37, -2, 37, 11, 33, 11, 33, 23, 29, 23, 29, 27, 21, 27, 21, 31, 4, 31, 4, 35, -29, 35, -29, 31, -33, 31, -33, 19, -37, 19, -37, -2, -42, -2, -42, -15, -37, -15, -37, -19, -29, -19 )
[connection signal="mouse_entered" from="Area2D" to="Area2D" method="_on_Area2D_mouse_entered"] [connection signal="input_event" from="Area2D" to="Area2D" method="_on_Area2D_input_event"]
[connection signal="mouse_exited" from="Area2D" to="Area2D" method="_on_Area2D_mouse_exited"]

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@ -1,9 +1,10 @@
extends Area2D extends Area2D
onready var screen = $"../Screen"
func _on_Area2D_mouse_entered() -> void:
Input.set_default_cursor_shape(Input.CURSOR_POINTING_HAND)
func _on_Area2D_mouse_exited() -> void: func _on_Area2D_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
Input.set_default_cursor_shape(Input.CURSOR_ARROW) if event is InputEventMouseButton:
event = event as InputEventMouseButton
if event.pressed and event.button_index == BUTTON_LEFT:
screen.visible = true

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@ -0,0 +1,33 @@
extends Area2D
var is_dragging = false
var grabbed_offset = Vector2()
onready var window = $"../.."
func drag_change_state():
is_dragging = !is_dragging
grabbed_offset = window.get_position() - get_global_mouse_position()
func _process(_delta) -> void:
if is_dragging:
window.set_position(get_global_mouse_position() + grabbed_offset)
func _on_Area2D_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
if event is InputEventMouseButton:
event = event as InputEventMouseButton
if event.pressed and event.button_index == BUTTON_LEFT:
drag_change_state()
elif event.button_index == BUTTON_LEFT and !event.pressed:
drag_change_state()
func _on_Area2D2_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
if event is InputEventMouseButton:
event = event as InputEventMouseButton
if event.pressed and event.button_index == BUTTON_LEFT:
drag_change_state()
window.visible = !window.visible

37
Elements/SquareWindow.tscn Executable file
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@ -0,0 +1,37 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Assets/windows/folder_square.png" type="Texture" id=1]
[ext_resource path="res://Elements/Scripts/WindowHeader.gd" type="Script" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 555, 60 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 38.75, 38.75 )
[node name="Node2D" type="Node2D"]
[node name="Window" type="Sprite" parent="."]
scale = Vector2( 0.4, 0.4 )
z_index = -3
texture = ExtResource( 1 )
[node name="Area2D" type="Area2D" parent="Window"]
position = Vector2( 487.5, -490 )
script = ExtResource( 2 )
[node name="Header" type="CollisionShape2D" parent="Window/Area2D"]
position = Vector2( -487.5, 2.5 )
scale = Vector2( 0.999999, 0.999999 )
shape = SubResource( 1 )
[node name="Area2D2" type="Area2D" parent="Window"]
script = ExtResource( 2 )
[node name="CloseButton" type="CollisionShape2D" parent="Window/Area2D2"]
position = Vector2( 486.25, -486.25 )
scale = Vector2( 1, 1 )
shape = SubResource( 2 )
[connection signal="input_event" from="Window/Area2D" to="Window/Area2D" method="_on_Area2D_input_event"]
[connection signal="input_event" from="Window/Area2D2" to="Window/Area2D" method="_on_Area2D2_input_event"]

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@ -1,12 +1,14 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=11 format=2]
[ext_resource path="res://Characters/Villain.tscn" type="PackedScene" id=1] [ext_resource path="res://Characters/Villain.tscn" type="PackedScene" id=1]
[ext_resource path="res://Elements/Directory.tscn" type="PackedScene" id=2]
[ext_resource path="res://Scenes/Scripts/Button_Node2D.gd" type="Script" id=3] [ext_resource path="res://Scenes/Scripts/Button_Node2D.gd" type="Script" id=3]
[ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=4] [ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=4]
[ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=5] [ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=5]
[ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=6] [ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=6]
[ext_resource path="res://Assets/windows.png" type="Texture" id=7] [ext_resource path="res://Assets/windows/windows.png" type="Texture" id=7]
[ext_resource path="res://Assets/skin_assets/menu_font.tres" type="DynamicFont" id=8] [ext_resource path="res://Assets/skin_assets/menu_font.tres" type="DynamicFont" id=8]
[ext_resource path="res://Elements/SquareWindow.tscn" type="PackedScene" id=9]
[sub_resource type="Theme" id=1] [sub_resource type="Theme" id=1]
@ -19,13 +21,13 @@ z_index = -3
texture = ExtResource( 7 ) texture = ExtResource( 7 )
[node name="Button" type="Button" parent="."] [node name="Button" type="Button" parent="."]
margin_left = 431.0 margin_left = 374.0
margin_top = 349.0 margin_top = 317.0
margin_right = 651.0 margin_right = 651.0
margin_bottom = 386.0 margin_bottom = 386.0
theme = SubResource( 1 ) theme = SubResource( 1 )
custom_colors/font_color_disabled = Color( 0, 0, 0, 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color = Color( 0.34902, 0.313726, 0.313726, 1 ) custom_colors/font_color_hover = Color( 0.941176, 0.690196, 0.403922, 1 )
custom_fonts/font = ExtResource( 8 ) custom_fonts/font = ExtResource( 8 )
custom_styles/hover = ExtResource( 6 ) custom_styles/hover = ExtResource( 6 )
custom_styles/pressed = ExtResource( 5 ) custom_styles/pressed = ExtResource( 5 )
@ -39,4 +41,11 @@ scale = Vector2( 0.2, 0.2 )
[node name="Directories" type="Node2D" parent="."] [node name="Directories" type="Node2D" parent="."]
[node name="Directory1" parent="Directories" instance=ExtResource( 2 )]
position = Vector2( 73, 147 )
[node name="Screen" parent="Directories/Directory1" instance=ExtResource( 9 )]
visible = false
position = Vector2( 396, 195 )
[connection signal="pressed" from="Button" to="Button" method="_on_Button_pressed"] [connection signal="pressed" from="Button" to="Button" method="_on_Button_pressed"]

View file

@ -4,8 +4,8 @@ onready var villain = $"../Villain/AnimatedSprite"
onready var villain_animations = $"../Villain".animations onready var villain_animations = $"../Villain".animations
var etat = false var etat = false
const texture_pressed = preload("res://Assets/skin_assets/button_normal.png") const texture_pressed = preload("res://Assets/tres_button/hover-pressed.png")
const texture_released = preload("res://Assets/skin_assets/button_pressed.png") const texture_released = preload("res://Assets/tres_button/normal.png")
# Called every frame. '_delta' is the elapsed time since the previous frame. # Called every frame. '_delta' is the elapsed time since the previous frame.

View file

@ -5,7 +5,7 @@
[ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=3] [ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=3]
[ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=4] [ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=4]
[ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=5] [ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=5]
[ext_resource path="res://Assets/windows.png" type="Texture" id=6] [ext_resource path="res://Assets/windows/windows.png" type="Texture" id=6]
[node name="Node2D" type="Node2D"] [node name="Node2D" type="Node2D"]
script = ExtResource( 1 ) script = ExtResource( 1 )
@ -25,11 +25,12 @@ custom_fonts/font = ExtResource( 2 )
text = "GAME OVER" text = "GAME OVER"
[node name="RestartButton" type="Button" parent="."] [node name="RestartButton" type="Button" parent="."]
margin_left = 340.0 margin_left = 312.0
margin_top = 378.0 margin_top = 384.0
margin_right = 700.0 margin_right = 724.0
margin_bottom = 415.0 margin_bottom = 445.0
custom_colors/font_color = Color( 0.34902, 0.313726, 0.313726, 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_hover = Color( 0.941176, 0.690196, 0.403922, 1 )
custom_fonts/font = ExtResource( 2 ) custom_fonts/font = ExtResource( 2 )
custom_styles/hover = ExtResource( 5 ) custom_styles/hover = ExtResource( 5 )
custom_styles/pressed = ExtResource( 4 ) custom_styles/pressed = ExtResource( 4 )

View file

@ -5,12 +5,13 @@
[ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=3] [ext_resource path="res://Assets/tres_button/normal.tres" type="StyleBox" id=3]
[ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=4] [ext_resource path="res://Assets/tres_button/pressed.tres" type="StyleBox" id=4]
[ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=5] [ext_resource path="res://Assets/tres_button/hover.tres" type="StyleBox" id=5]
[ext_resource path="res://Assets/windows.png" type="Texture" id=6] [ext_resource path="res://Assets/windows/window.png" type="Texture" id=6]
[node name="Node2D" type="Node2D"] [node name="Node2D" type="Node2D"]
[node name="Windows" type="Sprite" parent="."] [node name="Windows" type="Sprite" parent="."]
position = Vector2( 512, 360 ) position = Vector2( 512, 360 )
scale = Vector2( 0.5, 0.5 )
z_index = -2 z_index = -2
texture = ExtResource( 6 ) texture = ExtResource( 6 )
@ -32,7 +33,8 @@ alignment = 1
[node name="PlayButton" type="Button" parent="MenuButton/VBoxContainer"] [node name="PlayButton" type="Button" parent="MenuButton/VBoxContainer"]
margin_right = 100.0 margin_right = 100.0
margin_bottom = 37.0 margin_bottom = 37.0
custom_colors/font_color = Color( 0.34902, 0.313726, 0.313726, 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_hover = Color( 0.941176, 0.690196, 0.403922, 1 )
custom_fonts/font = ExtResource( 2 ) custom_fonts/font = ExtResource( 2 )
custom_styles/hover = ExtResource( 5 ) custom_styles/hover = ExtResource( 5 )
custom_styles/pressed = ExtResource( 4 ) custom_styles/pressed = ExtResource( 4 )
@ -43,7 +45,8 @@ text = "PLAY"
margin_top = 63.0 margin_top = 63.0
margin_right = 100.0 margin_right = 100.0
margin_bottom = 100.0 margin_bottom = 100.0
custom_colors/font_color = Color( 0.34902, 0.313726, 0.313726, 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_hover = Color( 0.941176, 0.690196, 0.403922, 1 )
custom_fonts/font = ExtResource( 2 ) custom_fonts/font = ExtResource( 2 )
custom_styles/hover = ExtResource( 5 ) custom_styles/hover = ExtResource( 5 )
custom_styles/pressed = ExtResource( 4 ) custom_styles/pressed = ExtResource( 4 )
@ -54,7 +57,8 @@ text = "HELP"
margin_top = 126.0 margin_top = 126.0
margin_right = 100.0 margin_right = 100.0
margin_bottom = 163.0 margin_bottom = 163.0
custom_colors/font_color = Color( 0.34902, 0.313726, 0.313726, 1 ) custom_colors/font_color = Color( 1, 1, 1, 1 )
custom_colors/font_color_hover = Color( 0.941176, 0.690196, 0.403922, 1 )
custom_fonts/font = ExtResource( 2 ) custom_fonts/font = ExtResource( 2 )
custom_styles/hover = ExtResource( 5 ) custom_styles/hover = ExtResource( 5 )
custom_styles/pressed = ExtResource( 4 ) custom_styles/pressed = ExtResource( 4 )

View file

@ -18,6 +18,7 @@ config/icon="res://icon.png"
window/size/height=720 window/size/height=720
window/size/resizable=false window/size/resizable=false
mouse_cursor/custom_image="res://Assets/cursor/0.png"
[gui] [gui]