fix shadow variable
This commit is contained in:
parent
21f7746f8a
commit
a486a2ed83
1 changed files with 3 additions and 3 deletions
|
@ -29,13 +29,13 @@ func _process(delta):
|
||||||
var current_anim_idx = animations.find(me.animation)
|
var current_anim_idx = animations.find(me.animation)
|
||||||
if current_anim_idx >= animations.size() - 1:
|
if current_anim_idx >= animations.size() - 1:
|
||||||
# Last animation reached
|
# Last animation reached
|
||||||
check_next_animframe(me, max_frame, animations[0])
|
check_next_animframe(max_frame, animations[0])
|
||||||
else:
|
else:
|
||||||
check_next_animframe(me, max_frame, animations[current_anim_idx + 1])
|
check_next_animframe(max_frame, animations[current_anim_idx + 1])
|
||||||
|
|
||||||
|
|
||||||
# Jump to next animation at the end of the current one
|
# Jump to next animation at the end of the current one
|
||||||
func check_next_animframe(me, max_frame, next_animation):
|
func check_next_animframe(max_frame, next_animation):
|
||||||
if me.frame == 0 and next:
|
if me.frame == 0 and next:
|
||||||
me.play(next_animation)
|
me.play(next_animation)
|
||||||
next = false
|
next = false
|
||||||
|
|
Reference in a new issue