dead code

This commit is contained in:
Mylloon 2023-02-25 17:48:02 +01:00
parent a486a2ed83
commit f17a87de2e
Signed by: Anri
GPG key ID: A82D63DFF8D1317F
2 changed files with 1 additions and 17 deletions

View file

@ -7,13 +7,7 @@ const texture_pressed = preload("res://Assets/skin_assets/button_normal.png")
const texture_released = preload("res://Assets/skin_assets/button_pressed.png") const texture_released = preload("res://Assets/skin_assets/button_pressed.png")
# Called when the node enters the scene tree for the first time. # Called every frame. '_delta' is the elapsed time since the previous frame.
func _ready():
etat = false
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta): func _process(_delta):
if etat: if etat:
match villain.get_frame(): match villain.get_frame():

View file

@ -1,16 +1,6 @@
extends Control extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_PlayButton_pressed(): func _on_PlayButton_pressed():
print("ici") print("ici")
get_tree().change_scene("res://Scenes/Node2D.tscn") get_tree().change_scene("res://Scenes/Node2D.tscn")