extends Control onready var hover_sound = $"Hover" func _on_PlayButton_pressed() -> void: assert(get_tree().change_scene("res://Scenes/DesktopScreen.tscn") == OK) func _on_Help_Button_pressed() -> void: print("help me") func _on_Quit_Button_pressed() -> void: get_tree().quit() func _on_PlayButton_mouse_entered() -> void: hover_sound.play() func _on_Quit_Button_mouse_entered() -> void: hover_sound.play() func _on_Help_Button_mouse_entered() -> void: hover_sound.play()