extends Control # Called when the node enters the scene tree for the first time. func _ready(): pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): # pass func _on_PlayButton_pressed(): print("ici") get_tree().change_scene("res://Scenes/Node2D.tscn") func _on_Help_Button_pressed(): print("help") func _on_Quit_Button_pressed(): get_tree().quit() # Replace with function body.