extends Node2D onready var me = $AnimatedSprite onready var timer # Called when the node enters the scene tree for the first time. func _ready(): timer = 0 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): timer += delta match me.get_frame(): 0: # Vert if timer >= 5: timer = 0 me.set_frame(1) 1: # Orange if timer >= .5: timer = 0 me.set_frame(2) 2: # Rouge if timer >= 2: timer = 0 me.set_frame(0) _: print("Not handled frame")