extends Area2D onready var screen = $"../Screen" onready var sprite = $"../Sprite" func _on_Area2D_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void: if event is InputEventMouseButton: event = event as InputEventMouseButton if event.pressed and event.button_index == BUTTON_LEFT: screen.visible = true sprite.modulate = Color(0.66, 0.51, 0.85) # shade var progress_screen = screen.get_node("Window2") if progress_screen.visible: progress_screen.play() screen.get_node("Button2").etat = true