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Boups/Scenes/Scripts/Button_Node2D.gd
2023-02-26 20:50:11 +01:00

31 lines
990 B
GDScript
Executable file

extends Button
onready var villain = $"../../../Villain/AnimatedSprite"
onready var villain_animations = $"../../../Villain"
export(bool) var etat = false
const texture_pressed = preload("res://Assets/tres_button/hover-pressed.png")
const texture_released = preload("res://Assets/tres_button/normal.png")
var timer = 0
# Called every frame. '_delta' is the elapsed time since the previous frame.
func _process(delta) -> void:
if etat:
timer += delta
if villain.animation == villain_animations.animations[-1]:
get_tree().change_scene("res://Scenes/gameover.tscn")
if timer >= 7: # fermer le dossier et enlever l'icone
etat = false
self.get_parent().get_parent().visible = false
func _on_Button_pressed() -> void:
etat = !etat
var new_stylebox_normal = self.get_stylebox("normal").duplicate()
if etat:
new_stylebox_normal.texture = texture_pressed
else:
new_stylebox_normal.texture = texture_released
self.add_stylebox_override("normal", new_stylebox_normal)