35 lines
862 B
GDScript
Executable file
35 lines
862 B
GDScript
Executable file
extends Button
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onready var villain = $"../Villain/AnimatedSprite"
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var etat
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const texture_pressed = preload("res://Assets/skin_assets/button_normal.png")
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const texture_released = preload("res://Assets/skin_assets/button_pressed.png")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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etat = false
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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if etat:
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match villain.get_frame():
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2:
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print("non")
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_:
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print("oui")
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else:
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print("caché")
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func _on_Button_pressed():
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etat = !etat
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var new_stylebox_normal = self.get_stylebox("normal").duplicate()
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if etat:
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new_stylebox_normal.texture = texture_pressed
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else:
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new_stylebox_normal.texture = texture_released
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self.add_stylebox_override("normal", new_stylebox_normal)
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