69 lines
2 KiB
GDScript
Executable file
69 lines
2 KiB
GDScript
Executable file
extends Node
|
|
|
|
onready var villain = $"Villain/AnimatedSprite"
|
|
onready var villain_animations = $"Villain"
|
|
onready var mainMusic = $"MainMusic"
|
|
onready var eyeMusic = $"EyeMusic"
|
|
onready var alert = $"Alert"
|
|
onready var directory = $"Directory"
|
|
|
|
var rng = RandomNumberGenerator.new()
|
|
|
|
const texture_file = preload("res://Assets/dossier/1.png")
|
|
|
|
|
|
# Called when the node enters the scene tree for the first time.
|
|
func _ready() -> void:
|
|
rng.randomize()
|
|
var nbDossier = rng.randi_range(0, 3)
|
|
for i in range(nbDossier):
|
|
var dossier = directory.duplicate()
|
|
var icon = dossier.get_node("Sprite")
|
|
var window = dossier.get_node("Screen")
|
|
var button_window = window.get_node("Button2")
|
|
|
|
# Une chance sur 2 d'avoir une icône
|
|
if rng.randi_range(0, 1) == 0:
|
|
# Text (icon)
|
|
var name_icon = dossier.get_node("Label")
|
|
name_icon.text = "Fichier"
|
|
# Texture (icon)
|
|
var scale_icon = 0.35
|
|
icon.scale = Vector2(scale_icon, scale_icon)
|
|
icon.texture = texture_file
|
|
# Background (window)
|
|
window.get_node("Window").visible = false
|
|
window.get_node("Window2").visible = true
|
|
# Change button visibility
|
|
button_window.visible = false
|
|
|
|
button_window.focus_mode = Button.FOCUS_NONE
|
|
dossier.position = Vector2(dossier.position.x, dossier.position.y + 150 * (i + 1))
|
|
dossier.set_z_index(dossier.get_z_index() + 10 * (i + 1))
|
|
add_child(dossier)
|
|
|
|
|
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
|
func _process(_delta) -> void:
|
|
if villain.animation == villain_animations.animations[-1]:
|
|
mainMusic.set_volume_db(-80)
|
|
eyeMusic.set_volume_db(0)
|
|
if alert.is_playing():
|
|
alert.stop()
|
|
elif villain.animation == villain_animations.animations[1]:
|
|
if !alert.is_playing():
|
|
alert.play()
|
|
else:
|
|
mainMusic.set_volume_db(0)
|
|
eyeMusic.set_volume_db(-80)
|
|
|
|
var end = true
|
|
for i in self.get_children():
|
|
if "Directory" in i.name:
|
|
if i.visible:
|
|
end = false
|
|
|
|
if end:
|
|
mainMusic.set_volume_db(-80)
|
|
eyeMusic.set_volume_db(-80)
|
|
assert(get_tree().change_scene("res://Scenes/victory.tscn") == OK)
|