95 lines
2.8 KiB
GDScript
Executable file
95 lines
2.8 KiB
GDScript
Executable file
extends Node
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onready var villain = $"Villain/AnimatedSprite"
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onready var villain_animations = $"Villain"
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onready var mainMusic = $"MainMusic"
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onready var eyeMusic = $"EyeMusic"
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onready var alert = $"Alert"
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onready var directory = $"Directory"
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onready var terminal = $"Terminal"
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var rng = RandomNumberGenerator.new()
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const texture_file = preload("res://Assets/dossier/1.png")
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const texture_terminal = preload("res://Assets/dossier/2.png") #à modifier
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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var icon = terminal.get_node("Sprite")
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var window = terminal.get_node("Screen")
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var button_window = window.get_node("Button2")
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var name_term = terminal.get_node("Label")
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var scale_icon = 0.35
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rng.randomize()
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var nbDossier = rng.randi_range(4, 10)
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for i in range(nbDossier):
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var dossier = directory.duplicate()
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# Une chance sur 2 d'avoir une icône
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if rng.randi_range(0, 1) == 0:
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# Text (icon)
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icon = directory.get_node("Sprite")
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window = directory.get_node("Screen")
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button_window = window.get_node("Button2")
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var name_icon = directory.get_node("Label")
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name_icon.text = "Fichier"
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# Texture (icon)
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icon.scale = Vector2(scale_icon, scale_icon)
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icon.texture = texture_file
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# Background (window)
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window.get_node("Window").visible = false
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window.get_node("Window2").visible = true
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window.get_node("Window3").visible = false
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# Change button visibility
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button_window.visible = false
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var posY = i%4
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var posX = i/4
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if(posX == 0) : posY +=1
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button_window.focus_mode = Button.FOCUS_NONE
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dossier.position = Vector2(dossier.position.x + (150 * posX), dossier.position.y + 150 * (posY))
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dossier.set_z_index(dossier.get_z_index() + 10 * (i + 1))
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add_child(dossier)
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icon = terminal.get_node("Sprite")
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window = terminal.get_node("Screen")
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name_term.text = "Terminal"
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scale_icon = 0.05
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icon.scale = Vector2(scale_icon, scale_icon)
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icon.texture = texture_terminal
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# Background (window)
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window.get_node("Window").visible = false
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window.get_node("Window2").visible = false
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window.get_node("Window3").visible = true
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# Change button visibility
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button_window.visible = false
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta) -> void:
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if villain.animation == villain_animations.animations[-1]:
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mainMusic.set_volume_db(-80)
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eyeMusic.set_volume_db(0)
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if alert.is_playing():
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alert.stop()
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elif villain.animation == villain_animations.animations[1]:
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if !alert.is_playing():
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alert.play()
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else:
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mainMusic.set_volume_db(0)
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eyeMusic.set_volume_db(-80)
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var end = true
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for i in self.get_children():
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if "Directory" in i.name:
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if i.visible:
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end = false
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if end:
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mainMusic.set_volume_db(-80)
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eyeMusic.set_volume_db(-80)
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assert(get_tree().change_scene("res://Scenes/victory.tscn") == OK)
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