43 lines
1.3 KiB
GDScript
Executable file
43 lines
1.3 KiB
GDScript
Executable file
extends Area2D
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var is_dragging = false
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var grabbed_offset = Vector2()
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onready var window = $"../.."
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onready var folder_icon = $"../../../Sprite"
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func drag_change_state():
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is_dragging = !is_dragging
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grabbed_offset = window.get_position() - get_global_mouse_position()
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func _process(_delta) -> void:
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if is_dragging:
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var new_pos = get_global_mouse_position() + grabbed_offset
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if new_pos.x > 150:
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window.set_position(new_pos)
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else:
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drag_change_state()
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func _on_Area2D_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
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if event is InputEventMouseButton:
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event = event as InputEventMouseButton
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if event.pressed and event.button_index == BUTTON_LEFT:
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drag_change_state()
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elif event.button_index == BUTTON_LEFT and !event.pressed:
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drag_change_state()
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func _on_Area2D2_input_event(_viewport: Node, event: InputEvent, _shape_idx: int) -> void:
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if event is InputEventMouseButton:
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event = event as InputEventMouseButton
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if event.pressed and event.button_index == BUTTON_LEFT:
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drag_change_state()
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window.visible = false
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folder_icon.modulate = Color(1, 1, 1) # reset shade
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var progress_screen = window.get_node("Window2")
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if progress_screen.visible:
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progress_screen.stop()
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window.get_node("Button2").etat = false
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