Constnium/node_modules/eslint/lib/rules/no-unreachable-loop.js

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2022-06-23 02:27:43 +02:00
/**
* @fileoverview Rule to disallow loops with a body that allows only one iteration
* @author Milos Djermanovic
*/
"use strict";
//------------------------------------------------------------------------------
// Helpers
//------------------------------------------------------------------------------
const allLoopTypes = ["WhileStatement", "DoWhileStatement", "ForStatement", "ForInStatement", "ForOfStatement"];
/**
* Determines whether the given node is the first node in the code path to which a loop statement
* 'loops' for the next iteration.
* @param {ASTNode} node The node to check.
* @returns {boolean} `true` if the node is a looping target.
*/
function isLoopingTarget(node) {
const parent = node.parent;
if (parent) {
switch (parent.type) {
case "WhileStatement":
return node === parent.test;
case "DoWhileStatement":
return node === parent.body;
case "ForStatement":
return node === (parent.update || parent.test || parent.body);
case "ForInStatement":
case "ForOfStatement":
return node === parent.left;
// no default
}
}
return false;
}
/**
* Creates an array with elements from the first given array that are not included in the second given array.
* @param {Array} arrA The array to compare from.
* @param {Array} arrB The array to compare against.
* @returns {Array} a new array that represents `arrA \ arrB`.
*/
function getDifference(arrA, arrB) {
return arrA.filter(a => !arrB.includes(a));
}
//------------------------------------------------------------------------------
// Rule Definition
//------------------------------------------------------------------------------
/** @type {import('../shared/types').Rule} */
module.exports = {
meta: {
type: "problem",
docs: {
description: "disallow loops with a body that allows only one iteration",
recommended: false,
url: "https://eslint.org/docs/rules/no-unreachable-loop"
},
schema: [{
type: "object",
properties: {
ignore: {
type: "array",
items: {
enum: allLoopTypes
},
uniqueItems: true
}
},
additionalProperties: false
}],
messages: {
invalid: "Invalid loop. Its body allows only one iteration."
}
},
create(context) {
const ignoredLoopTypes = context.options[0] && context.options[0].ignore || [],
loopTypesToCheck = getDifference(allLoopTypes, ignoredLoopTypes),
loopSelector = loopTypesToCheck.join(","),
loopsByTargetSegments = new Map(),
loopsToReport = new Set();
let currentCodePath = null;
return {
onCodePathStart(codePath) {
currentCodePath = codePath;
},
onCodePathEnd() {
currentCodePath = currentCodePath.upper;
},
[loopSelector](node) {
/**
* Ignore unreachable loop statements to avoid unnecessary complexity in the implementation, or false positives otherwise.
* For unreachable segments, the code path analysis does not raise events required for this implementation.
*/
if (currentCodePath.currentSegments.some(segment => segment.reachable)) {
loopsToReport.add(node);
}
},
onCodePathSegmentStart(segment, node) {
if (isLoopingTarget(node)) {
const loop = node.parent;
loopsByTargetSegments.set(segment, loop);
}
},
onCodePathSegmentLoop(_, toSegment, node) {
const loop = loopsByTargetSegments.get(toSegment);
/**
* The second iteration is reachable, meaning that the loop is valid by the logic of this rule,
* only if there is at least one loop event with the appropriate target (which has been already
* determined in the `loopsByTargetSegments` map), raised from either:
*
* - the end of the loop's body (in which case `node === loop`)
* - a `continue` statement
*
* This condition skips loop events raised from `ForInStatement > .right` and `ForOfStatement > .right` nodes.
*/
if (node === loop || node.type === "ContinueStatement") {
// Removes loop if it exists in the set. Otherwise, `Set#delete` has no effect and doesn't throw.
loopsToReport.delete(loop);
}
},
"Program:exit"() {
loopsToReport.forEach(
node => context.report({ node, messageId: "invalid" })
);
}
};
}
};