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csh/cheats/radarhack.py

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from hack import Hack
class Radarhack(Hack):
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def __init__(self, **kwargs) -> None:
super().__init__(**kwargs)
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def radarhack(self) -> None:
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# Aliases
mem = self.pm
offset = self.offsets
# Get module address
client = self.find_module("client")
# Get local player
local_player = self.find_uint(client, offset["dwLocalPlayer"])
def cheat():
# Loop all entities
for i in range(1, 32): # 0 is world
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entity = int(
mem.read_uint(
client + offset["dwEntityList"] + i * offset["entity_size"]
)
)
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# Ignore if entity doesn't exist
if not entity:
continue
# Ignore allies
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if mem.read_int(entity + offset["m_iTeamNum"]) == mem.read_int(
local_player + offset["m_iTeamNum"]
):
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continue
# Ignore dormant
if mem.read_bool(entity + offset["m_bDormant"]):
continue
# Check if ennemy is alive
if mem.read_int(entity + offset["m_lifeState"]):
continue
# Mark ennemy as spotted
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mem.write_bool(entity + offset["m_bSpotted"], True)
self.hack_loop(cheat)