from hack import Hack
class Radarhack(Hack):
def __init__(self, **kwargs) -> None:
super().__init__(**kwargs)
def radarhack(self) -> None:
# Aliases
mem = self.pm
offset = self.offsets
# Get module address
client = self.find_module("client")
# Get local player
local_player = self.find_uint(client, offset["dwLocalPlayer"])
def cheat():
# Loop all entities
for i in range(1, 32): # 0 is world
entity = mem.read_uint(
client + offset["dwEntityList"] + i * offset["entity_size"])
# Ignore if entity doesn't exist
if not entity:
continue
# Ignore allies
if mem.read_int(entity + offset["m_iTeamNum"]) == mem.read_int(local_player + offset["m_iTeamNum"]):
# Ignore dormant
if mem.read_bool(entity + offset["m_bDormant"]):
# Check if ennemy is alive
if mem.read_int(entity + offset["m_lifeState"]):
# Mark ennemy as spotted
mem.write_bool(entity + offset["m_bSpotted"], True)
self.hack_loop(cheat)