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csh/cheats/chams.py

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from struct import pack
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from hack import Hack
from utils import Color3i
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class Chams(Hack):
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def __init__(self, **kwargs) -> None:
super().__init__(**kwargs)
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self.__color = (Color3i(255, 255, 0), 5.)
self.__default_color = None
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def chams(self) -> None:
# Aliases
mem = self.pm
offset = self.offsets
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color = self.__color[0]
brightness = self.__color[1]
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# Get module addresses
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self.__client = self.find_module("client")
self.__engine = self.find_module("engine")
client = self.__client
engine = self.__engine
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# Get local player
local_player = self.find_uint(client, offset["dwLocalPlayer"])
def cheat():
# Loop all entities
for i in range(1, 32): # 0 is world
entity = mem.read_uint(
client + offset["dwEntityList"] + i * offset["entity_size"])
# Ignore if entity doesn't exist
if not entity:
continue
# Ignore allies
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if mem.read_int(entity + offset["m_iTeamNum"]) == mem.read_int(local_player + offset["m_iTeamNum"]):
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continue
# Space between values
i = mem.read_int(
entity + offset["m_iGlowIndex"]) * offset["glow_obj_size"]
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if not self.__default_color:
self.__default_color = (
Color3i(
mem.read_uint(
entity + offset["m_clrRender"] + offset["render_R"]),
mem.read_uint(
entity + offset["m_clrRender"] + offset["render_G"]),
mem.read_uint(
entity + offset["m_clrRender"] + offset["render_B"])
),
mem.read_int(engine + offset["model_ambient_min"])
)
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# Change color
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if color.r > 0:
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_R"], color.r)
if color.g > 0:
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_G"], color.g)
if color.b > 0:
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mem.write_uint(
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entity + offset["m_clrRender"] + offset["render_B"], color.b)
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# Override the brightness of models by increasing
# the minimal brightness value
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mem.write_int(
engine + offset["model_ambient_min"],
int.from_bytes(pack("f", brightness), byteorder='little') ^ (
engine + offset["model_ambient_min"] - 0x2C)
)
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self.hack_loop(cheat)
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def chams_unload(self):
# Aliases
mem = self.pm
offset = self.offsets
color = self.__default_color[0]
brightness = self.__default_color[1]
client = self.__client
engine = self.__engine
# Loop all entities
for i in range(1, 32): # 0 is world
entity = mem.read_uint(
client + offset["dwEntityList"] + i * offset["entity_size"])
# Ignore if entity doesn't exist
if not entity:
continue
# Reset to default value if needed
if color.r > 0:
mem.write_uint(
entity + offset["m_clrRender"] + offset["render_R"], color.r)
if color.g > 0:
mem.write_uint(
entity + offset["m_clrRender"] + offset["render_G"], color.g)
if color.b > 0:
mem.write_uint(
entity + offset["m_clrRender"] + offset["render_B"], color.b)
mem.write_int(engine + offset["model_ambient_min"], brightness)