2023-03-31 02:40:11 +02:00
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from math import atan2, hypot, pi
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class Vec:
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def __init__(self, x: int | float | None = None, y: int | float | None = None, z: int | float | None = None) -> None:
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if x != None:
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self.new(x, y, z)
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else:
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self.x = 0
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self.y = 0
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self.z = 0
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def new(self, x: int | float, y: int | float | None, z: int | float | None) -> None:
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2023-03-31 03:38:59 +02:00
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"""Change values of Vector"""
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if y == None:
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raise TypeError
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2023-03-31 02:40:11 +02:00
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# Determine type of class
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self.type = int
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if type(x) == float:
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self.type = float
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# Verify other type
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if type(y) != self.type:
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raise TypeError
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self.x = self.type(x)
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self.y = self.type(y)
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if z == None:
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self.z = None
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else:
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self.z = self.type(z)
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2023-03-31 03:38:59 +02:00
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def __str__(self):
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max_precision = 3
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x = round(self.x, max_precision)
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y = round(self.y, max_precision)
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z = None if self.z == None else round(self.z, max_precision)
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return f"{self.__class__.__name__}({x}, {y}{'' if z == None else f', {z}'})"
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2023-03-31 02:40:11 +02:00
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def plus(self, other: 'Vec') -> 'Vec':
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x = self.x + other.x
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y = self.y + other.y
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if self.z == None or other.z == None:
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return Vec(x, y)
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return Vec(x, y, self.z + other.z)
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def minus(self, other: 'Vec') -> 'Vec':
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x = self.x - other.x
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y = self.y - other.y
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if self.z == None or other.z == None:
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return Vec(x, y)
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return Vec(x, y, self.z - other.z)
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2023-03-31 04:08:18 +02:00
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def times(self, factor: float) -> 'Vec':
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x = self.x * factor
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y = self.y * factor
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if self.z == None:
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return Vec(x, y)
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return Vec(x, y, self.z * factor)
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2023-03-31 03:38:59 +02:00
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def div(self, factor: float) -> 'Vec':
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x = self.x / factor
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y = self.y / factor
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2023-03-31 02:40:11 +02:00
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if self.z == None:
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return Vec(x, y)
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2023-03-31 03:38:59 +02:00
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return Vec(x, y, self.z / factor)
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2023-03-31 02:40:11 +02:00
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def to_angle(self):
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if self.z == None:
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raise TypeError
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deg_to_rad = (180. / pi)
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return Vec(
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atan2(-self.z, hypot(self.x, self.y)) * deg_to_rad,
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2023-03-31 03:38:59 +02:00
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atan2(self.y, self.x) * deg_to_rad
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2023-03-31 02:40:11 +02:00
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)
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def is_zero(self):
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2023-03-31 02:43:15 +02:00
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xy = (float(self.x) == 0.) and (float(self.y) == 0.)
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2023-03-31 02:40:11 +02:00
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if self.z == None:
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return xy
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return xy and float(self.z) == 0.
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2023-03-31 03:38:59 +02:00
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def angle_fixer(angle: Vec) -> Vec:
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"""Force the angle to respect game limitation"""
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# Limit of pitch in game is ]-89; 180[
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if angle.x > 89.:
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angle.x = 89.
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if angle.x < -89.:
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angle.x = -89
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# Limit of yaw in game is ]-180; 360[
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while (angle.y > 180.):
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angle.y -= 360.
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while (angle.y < -180.):
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angle.y += 360.
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return angle
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