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csh/cheats/norecoil.py

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from hack import Hack
from utils import Vec, angle_normalizer
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class Norecoil(Hack):
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def __init__(self, **kwargs) -> None:
super().__init__(**kwargs)
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# Control variable
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self.__old_punch = Vec()
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def norecoil(self) -> None:
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# Aliases
mem = self.pm
offset = self.offsets
# Get module addresses
client = self.find_module("client")
engine = self.find_module("engine")
# Get local player
local_player = self.find_uint(client, offset["dwLocalPlayer"])
# Get client state
client_state = mem.read_uint(engine + offset["dwClientState"])
def cheat():
# Check if player is shooting
if mem.read_int(local_player + offset["m_iShotsFired"]):
# Where player is looking
view_angles = Vec(
mem.read_float(
client_state + offset["dwClientState_ViewAngles"]),
mem.read_float(
client_state + offset["dwClientState_ViewAngles"] + offset["float"])
)
# Bullet shift
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aim_punch = Vec(
mem.read_float(
local_player + offset["m_aimPunchAngle"]),
mem.read_float(
local_player + offset["m_aimPunchAngle"] + offset["float"])
).times(2.) # server multiple punch by 2
# New angles
new_angle = angle_normalizer(view_angles.plus(
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self.__old_punch).minus(aim_punch))
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# Cancel recoil by moving the player view angle
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mem.write_float(
client_state + offset["dwClientState_ViewAngles"], new_angle.x)
mem.write_float(
client_state + offset["dwClientState_ViewAngles"] + offset["float"], new_angle.y)
# Save the current spray value for the next bullet
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self.__old_punch = aim_punch
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else:
# Not spraying
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self.__old_punch = Vec()
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self.hack_loop(cheat)