use new vec class in no recoil
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1 changed files with 19 additions and 34 deletions
53
cheat.py
53
cheat.py
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@ -212,57 +212,42 @@ class Cheat(Hack):
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client_state = mem.read_uint(engine + offset["dwClientState"])
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# Control variable
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self.nr__old_punch_x = 0.
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self.nr__old_punch_y = 0.
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self.nr__old_punch = Vec()
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def cheat():
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# Check if player is shooting
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if mem.read_int(local_player + offset["m_iShotsFired"]):
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# Where player is looking
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view_angles_x = mem.read_float(
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client_state + offset["dwClientState_ViewAngles"])
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view_angles_y = mem.read_float(
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client_state + offset["dwClientState_ViewAngles"] + offset["float"])
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view_angles = Vec(
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mem.read_float(
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client_state + offset["dwClientState_ViewAngles"]),
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mem.read_float(
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client_state + offset["dwClientState_ViewAngles"] + offset["float"])
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)
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# Server multiple punch by 2
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server_mult = 2.
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# How much the view is modified
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aim_punch_x = mem.read_float(
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local_player + offset["m_aimPunchAngle"]) * server_mult
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aim_punch_y = mem.read_float(
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local_player + offset["m_aimPunchAngle"] + offset["float"]) * server_mult
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aim_punch = Vec(
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mem.read_float(
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local_player + offset["m_aimPunchAngle"]),
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mem.read_float(
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local_player + offset["m_aimPunchAngle"] + offset["float"])
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).times(2.) # server multiple punch by 2
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# New angles
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new_angle_x = view_angles_x + self.nr__old_punch_x - aim_punch_x
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new_angle_y = view_angles_y + self.nr__old_punch_y - aim_punch_y
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# Limit of pitch in game is ]-89; 180[
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if new_angle_x > 89.:
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new_angle_x = 89.
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if new_angle_x < -89.:
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new_angle_x = -89
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# Limit of yaw in game is ]-180; 360[
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while (new_angle_y > 180.):
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new_angle_y -= 360.
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while (new_angle_y < -180.):
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new_angle_y += 360.
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new_angle = angle_fixer(view_angles.plus(
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self.nr__old_punch).minus(aim_punch))
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# Cancel recoil
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mem.write_float(
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client_state + offset["dwClientState_ViewAngles"], new_angle_x)
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client_state + offset["dwClientState_ViewAngles"], new_angle.x)
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mem.write_float(
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client_state + offset["dwClientState_ViewAngles"] + offset["float"], new_angle_y)
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client_state + offset["dwClientState_ViewAngles"] + offset["float"], new_angle.y)
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self.nr__old_punch_x = aim_punch_x
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self.nr__old_punch_y = aim_punch_y
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self.nr__old_punch = aim_punch
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else:
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# Not spraying
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self.nr__old_punch_x = 0.
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self.nr__old_punch_y = 0.
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self.nr__old_punch = Vec()
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self.hack_loop(cheat)
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