use life state
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parent
cc0a45ec95
commit
5bd02e8afa
1 changed files with 4 additions and 4 deletions
8
cheat.py
8
cheat.py
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@ -79,7 +79,7 @@ class Cheat(Hack):
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continue
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# Check if ennemy is alive
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if not mem.read_uint(entity + offset["m_iHealth"]):
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if mem.read_int(entity + offset["m_lifeState"]):
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continue
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mem.write_bool(entity + offset["m_bSpotted"], True)
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@ -123,7 +123,7 @@ class Cheat(Hack):
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continue
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# Check if ennemy is alive
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if not mem.read_uint(entity + offset["m_iHealth"]):
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if mem.read_int(entity + offset["m_lifeState"]):
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continue
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# Space between values
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@ -181,7 +181,7 @@ class Cheat(Hack):
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client + offset["dwEntityList"] + (crosshair_id - 1) * offset["entity_size"])
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# Check if ennemy is alive
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if not mem.read_int(ennemy + offset["m_iHealth"]):
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if mem.read_int(entity + offset["m_lifeState"]):
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return
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# Ignore allies
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@ -305,7 +305,7 @@ class Cheat(Hack):
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continue
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# Check if ennemy is alive
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if not mem.read_uint(entity + offset["m_iHealth"]):
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if mem.read_int(entity + offset["m_lifeState"]):
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continue
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# Space between values
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