optimizations
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parent
a26b625336
commit
b5807f7ab3
2 changed files with 22 additions and 9 deletions
28
cheat.py
28
cheat.py
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@ -76,6 +76,10 @@ class Cheat(Hack):
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if mem.read_uint(entity + offset["m_iTeamNum"]) == local_team:
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continue
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# Ignore dormant
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if mem.read_bool(entity + offset["m_bDormant"]):
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continue
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# Check if ennemy is alive
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if not mem.read_uint(entity + offset["m_iHealth"]):
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continue
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@ -116,6 +120,10 @@ class Cheat(Hack):
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if mem.read_uint(entity + offset["m_iTeamNum"]) == local_team:
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continue
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# Ignore dormant
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if mem.read_bool(entity + offset["m_bDormant"]):
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continue
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# Check if ennemy is alive
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if not mem.read_uint(entity + offset["m_iHealth"]):
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continue
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@ -201,8 +209,8 @@ class Cheat(Hack):
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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# Float size
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float_offset = 4
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# Get client state
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client_state = mem.read_uint(engine + offset["dwClientState"])
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# Control variable
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self.nr__old_punch_x = 0.
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@ -211,13 +219,12 @@ class Cheat(Hack):
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def cheat():
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# Check if player is shooting
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if mem.read_int(local_player + offset["m_iShotsFired"]):
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client_state = mem.read_uint(engine + offset["dwClientState"])
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# Where player is looking
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view_angles_x = mem.read_float(
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client_state + offset["dwClientState_ViewAngles"])
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view_angles_y = mem.read_float(
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client_state + offset["dwClientState_ViewAngles"] + float_offset)
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client_state + offset["dwClientState_ViewAngles"] + offset["float"])
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# Server multiple punch by 2
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server_mult = 2.
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@ -226,7 +233,7 @@ class Cheat(Hack):
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aim_punch_x = mem.read_float(
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local_player + offset["m_aimPunchAngle"]) * server_mult
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aim_punch_y = mem.read_float(
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local_player + offset["m_aimPunchAngle"] + float_offset) * server_mult
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local_player + offset["m_aimPunchAngle"] + offset["float"]) * server_mult
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# New angles
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new_angle_x = view_angles_x + self.nr__old_punch_x - aim_punch_x
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@ -248,7 +255,7 @@ class Cheat(Hack):
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mem.write_float(
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client_state + offset["dwClientState_ViewAngles"], new_angle_x)
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mem.write_float(
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client_state + offset["dwClientState_ViewAngles"] + float_offset, new_angle_y)
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client_state + offset["dwClientState_ViewAngles"] + offset["float"], new_angle_y)
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self.nr__old_punch_x = aim_punch_x
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self.nr__old_punch_y = aim_punch_y
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@ -274,7 +281,6 @@ class Cheat(Hack):
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# Get module addresses
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client = self.find_module("client")
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engine = self.find_module("engine")
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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@ -296,6 +302,10 @@ class Cheat(Hack):
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if mem.read_uint(entity + offset["m_iTeamNum"]) == local_team:
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continue
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# Ignore dormant
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if mem.read_bool(entity + offset["m_bDormant"]):
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continue
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# Check if ennemy is alive
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if not mem.read_uint(entity + offset["m_iHealth"]):
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continue
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@ -311,7 +321,9 @@ class Cheat(Hack):
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entity + offset["m_clrRender"] + offset["render_G"], 255)
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# mem.write_uint(
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# entity + offset["m_clrRender"] + offset["render_B"], 0)
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sleep(10)
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# Once this is set, no need to recycle again
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sleep(100)
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self.hack_loop(cheat)
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3
hack.py
3
hack.py
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@ -33,7 +33,8 @@ class Hack():
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"GOM_visible": 0x28,
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"render_R": 0x0,
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"render_G": 0x1,
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"render_B": 0x2
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"render_B": 0x2,
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"float": 0x4,
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}
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def _find_process(self, verbose: bool = False) -> Pymem:
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