add glow (wallhack)
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b37b4de2f7
commit
bdbecc758c
1 changed files with 58 additions and 2 deletions
60
main.py
60
main.py
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@ -22,7 +22,12 @@ class Hack():
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serial_data = loads(hazedumper_data.text)
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return serial_data["signatures"] | serial_data["netvars"] | {
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"entity_size": 0x10
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"entity_size": 0x10,
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"glow_obj_size": 0x38,
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"glow_R": 0x8,
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"glow_G": 0xC,
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"glow_B": 0x10,
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"glow_A": 0x14
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}
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def _find_process(self, verbose: bool = False) -> Pymem:
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@ -134,11 +139,12 @@ class Cheat(Hack):
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local_team = self.find_uint(local_player, offset["m_iTeamNum"])
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def cheat():
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# Show ennemies
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# Loop all entities
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for i in range(1, 64): # 0 is world
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entity = mem.read_uint(
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client + offset["dwEntityList"] + i * offset["entity_size"])
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# Ignore if entity doesn't exist
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if not entity:
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continue
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@ -154,6 +160,56 @@ class Cheat(Hack):
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self.hack_loop(cheat)
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def glow(self) -> None:
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# Aliases
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mem = self.pm
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offset = self.offsets
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# Get module address
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client = self.find_module("client")
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# Get local player
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local_player = self.find_uint(client, offset["dwLocalPlayer"])
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# Get local team
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local_team = self.find_uint(local_player, offset["m_iTeamNum"])
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# Get glow object manager
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glow_obj_manager = self.find_uint(
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client, offset["dwGlowObjectManager"])
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def cheat():
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# Loop all entities
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for i in range(1, 64): # 0 is world
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entity = mem.read_uint(
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client + offset["dwEntityList"] + i * offset["entity_size"])
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# Ignore if entity doesn't exist
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if not entity:
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continue
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# Ignore allies
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if mem.read_uint(entity + offset["m_iTeamNum"]) == local_team:
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continue
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# Space between values
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i = mem.read_int(
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entity + offset["m_iGlowIndex"]) * offset["glow_obj_size"]
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# Change color glow
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mem.write_float(glow_obj_manager + i + offset["glow_R"], 1.)
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mem.write_float(glow_obj_manager + i + offset["glow_G"], 0.)
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mem.write_float(glow_obj_manager + i + offset["glow_B"], 0.)
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mem.write_float(glow_obj_manager + i + offset["glow_A"], 1.)
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# Render when not visible
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mem.write_bool(glow_obj_manager + i + 0x27, True)
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# Render when visible
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mem.write_bool(glow_obj_manager + i + 0x28, True)
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self.hack_loop(cheat)
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if __name__ == "__main__":
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# Cheat
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