add glow (wallhack)

This commit is contained in:
Mylloon 2023-03-30 14:55:45 +02:00
parent b37b4de2f7
commit bdbecc758c
Signed by: Anri
GPG key ID: A82D63DFF8D1317F

60
main.py
View file

@ -22,7 +22,12 @@ class Hack():
serial_data = loads(hazedumper_data.text) serial_data = loads(hazedumper_data.text)
return serial_data["signatures"] | serial_data["netvars"] | { return serial_data["signatures"] | serial_data["netvars"] | {
"entity_size": 0x10 "entity_size": 0x10,
"glow_obj_size": 0x38,
"glow_R": 0x8,
"glow_G": 0xC,
"glow_B": 0x10,
"glow_A": 0x14
} }
def _find_process(self, verbose: bool = False) -> Pymem: def _find_process(self, verbose: bool = False) -> Pymem:
@ -134,11 +139,12 @@ class Cheat(Hack):
local_team = self.find_uint(local_player, offset["m_iTeamNum"]) local_team = self.find_uint(local_player, offset["m_iTeamNum"])
def cheat(): def cheat():
# Show ennemies # Loop all entities
for i in range(1, 64): # 0 is world for i in range(1, 64): # 0 is world
entity = mem.read_uint( entity = mem.read_uint(
client + offset["dwEntityList"] + i * offset["entity_size"]) client + offset["dwEntityList"] + i * offset["entity_size"])
# Ignore if entity doesn't exist
if not entity: if not entity:
continue continue
@ -154,6 +160,56 @@ class Cheat(Hack):
self.hack_loop(cheat) self.hack_loop(cheat)
def glow(self) -> None:
# Aliases
mem = self.pm
offset = self.offsets
# Get module address
client = self.find_module("client")
# Get local player
local_player = self.find_uint(client, offset["dwLocalPlayer"])
# Get local team
local_team = self.find_uint(local_player, offset["m_iTeamNum"])
# Get glow object manager
glow_obj_manager = self.find_uint(
client, offset["dwGlowObjectManager"])
def cheat():
# Loop all entities
for i in range(1, 64): # 0 is world
entity = mem.read_uint(
client + offset["dwEntityList"] + i * offset["entity_size"])
# Ignore if entity doesn't exist
if not entity:
continue
# Ignore allies
if mem.read_uint(entity + offset["m_iTeamNum"]) == local_team:
continue
# Space between values
i = mem.read_int(
entity + offset["m_iGlowIndex"]) * offset["glow_obj_size"]
# Change color glow
mem.write_float(glow_obj_manager + i + offset["glow_R"], 1.)
mem.write_float(glow_obj_manager + i + offset["glow_G"], 0.)
mem.write_float(glow_obj_manager + i + offset["glow_B"], 0.)
mem.write_float(glow_obj_manager + i + offset["glow_A"], 1.)
# Render when not visible
mem.write_bool(glow_obj_manager + i + 0x27, True)
# Render when visible
mem.write_bool(glow_obj_manager + i + 0x28, True)
self.hack_loop(cheat)
if __name__ == "__main__": if __name__ == "__main__":
# Cheat # Cheat