Chams doesnt need to ignore lifestate and dormant entities
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1 changed files with 0 additions and 8 deletions
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@ -36,14 +36,6 @@ class Chams(Hack):
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if mem.read_int(entity + offset["m_iTeamNum"]) == mem.read_int(local_player + offset["m_iTeamNum"]):
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continue
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# Ignore dormant
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if mem.read_bool(entity + offset["m_bDormant"]):
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continue
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# Check if ennemy is alive
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if mem.read_int(entity + offset["m_lifeState"]):
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continue
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# Space between values
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i = mem.read_int(
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entity + offset["m_iGlowIndex"]) * offset["glow_obj_size"]
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