from win32api import GetAsyncKeyState from hack import Hack from utils import errors_unload class Fov(Hack): def __init__(self, **kwargs) -> None: super().__init__(**kwargs) self.__fov = None self.__factor = 5 self.__default_fov = 90 def fov(self) -> None: # Aliases mem = self.pm offset = self.offsets # Get module addresses client = self.find_module("client") # Get local player self.__local_player = self.find_uint(client, offset["dwLocalPlayer"]) local_player = self.__local_player # Get FOV self.__fov = self.find_uint(local_player, offset["m_iDefaultFOV"]) def cheat(): if self.__fov == None: raise ValueError("FOV isn't defined.") fov = self.__fov # Reset FOV if GetAsyncKeyState(self.vmap["END"]): self.__fov = 90 # Increase FOV elif GetAsyncKeyState(self.vmap["PAGE_DOWN"]) and self.__fov < 130: self.__fov += self.__factor # Decrease FOV elif GetAsyncKeyState(self.vmap["PAGE_UP"]) and self.__fov > 50: self.__fov -= self.__factor # If modified if fov != self.__fov: # Override the FOV value mem.write_int( local_player + offset["m_iDefaultFOV"], self.__fov) self.hack_loop(cheat) def fov_unload(self): # Aliases mem = self.pm offset = self.offsets try: local_player = self.__local_player except errors_unload(): # No modification has been done return # Reset to default value if changed if self.__fov not in [None, self.__default_fov]: mem.write_int( local_player + offset["m_iDefaultFOV"], self.__default_fov)