from hack import Hack class Radarhack(Hack): def __init__(self) -> None: super().__init__() def radar_hack(self) -> None: # Aliases mem = self.pm offset = self.offsets # Get module address client = self.find_module("client") # Get local player local_player = self.find_uint(client, offset["dwLocalPlayer"]) # Get local team local_team = self.find_uint(local_player, offset["m_iTeamNum"]) def cheat(): # Loop all entities for i in range(1, 32): # 0 is world entity = mem.read_uint( client + offset["dwEntityList"] + i * offset["entity_size"]) # Ignore if entity doesn't exist if not entity: continue # Ignore allies if mem.read_uint(entity + offset["m_iTeamNum"]) == local_team: continue # Ignore dormant if mem.read_bool(entity + offset["m_bDormant"]): continue # Check if ennemy is alive if mem.read_int(entity + offset["m_lifeState"]): continue mem.write_bool(entity + offset["m_bSpotted"], True) self.hack_loop(cheat)