from json import loads from time import sleep from pymem import Pymem from requests import get from win32api import GetAsyncKeyState class Hack(): def __init__(self) -> None: # Loading offsets self.offsets = self._find_offsets() self.pm = self._find_process(True) self.wait_time = 0.01 self.timeout = self.wait_time * 50 def _find_offsets(self) -> dict[str, int]: hazedumper_data = get( "https://raw.githubusercontent.com/frk1/hazedumper/master/csgo.min.json") serial_data = loads(hazedumper_data.text) return serial_data["signatures"] | serial_data["netvars"] | { "entity_size": 0x10 } def _find_process(self, verbose: bool = False) -> Pymem: """Find game process""" process_found = False print("Looking for process...") if verbose else None pm = None while not process_found: try: pm = Pymem("csgo.exe") except: # Timeout sleep(.5) else: print("Process found!") if verbose else None process_found = True if pm: return pm exit(1) def find_module(self, module: str): """Find module address""" found = None for internal_module in list(self.pm.list_modules()): if internal_module.name == module + ".dll": found = internal_module.lpBaseOfDll if found: return found else: raise MemoryError def find_uint(self, base, offset: int) -> int: """Find integer in memory for sure""" local_element = None while not local_element: local_element = self.pm.read_uint(base + offset) sleep(self.timeout) return local_element def hack_loop(self, method): """Run the hack loop""" while True: # Reduce CPU usage sleep(self.wait_time) # Cheat method() class Cheat(Hack): def __init__(self) -> None: super().__init__() self.cheats_list = [func for func in dir(self) # Function if callable(getattr(self, func)) # User defined if not func.startswith("_") # Hack loop if not func == "hack_loop" # Utils if not func.startswith("find_")] def bhop(self) -> None: # Aliases mem = self.pm offset = self.offsets # Get client client = self.find_module("client") # Get player local_player = self.find_uint(client, offset["dwLocalPlayer"]) def cheat(): # Pressing space bar if not GetAsyncKeyState(ord(" ")): return # Check if player is alive if not mem.read_uint(local_player + offset["m_iHealth"]): return # Check if player on ground if mem.read_uint(local_player + offset["m_fFlags"]) & (1 << 0): mem.write_uint(client + offset["dwForceJump"], 5) sleep(0.01) mem.write_uint(client + offset["dwForceJump"], 4) self.hack_loop(cheat) def radar_hack(self) -> None: # Aliases mem = self.pm offset = self.offsets # Get module address client = self.find_module("client") # Get local player local_player = self.find_uint(client, offset["dwLocalPlayer"]) # Get local team local_team = self.find_uint(local_player, offset["m_iTeamNum"]) def cheat(): # Show ennemies for i in range(1, 64): # 0 is world entity = mem.read_uint( client + offset["dwEntityList"] + i * offset["entity_size"]) if not entity: continue # Ignore allies if mem.read_uint(entity + offset["m_iTeamNum"]) == local_team: continue # Check if ennemy is alive if not mem.read_uint(entity + offset["m_iHealth"]): continue mem.write_bool(entity + offset["m_bSpotted"], True) self.hack_loop(cheat) if __name__ == "__main__": # Cheat c = Cheat() # Cheat list print("Enter 0 to exit.") print("Available cheats:") for idx, cheat in enumerate(c.cheats_list): print(f"#{idx + 1} - {cheat}") # Select cheat c_id = None while c_id == None: try: match int(input("Enter ID: #")): case 0: exit(0) case i if i > len(c.cheats_list): raise IndexError case _ as i: c_id = i - 1 except KeyboardInterrupt: print("??\nBye.") exit(1) except: print("Invalid ID.") # Run cheat getattr(c, c.cheats_list[c_id])()